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Title                   : Av1Remix   
Author                  : Mackey McCandlish
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Description             : This is my first Abuse level, remixed in
		          that I rereleased it with some new tiles,
		          save points, a couple fixed things.. just
			  better!
                                                   
Additional Credits to   :  Taco/GenesisK for translating the batch
		           file for all the linux users out there.
===============================================================

* Play Information *

Installation            : Run Av1remix.BAT (for DOS'ers).
Abuse Version           : Made in Abuse33 for DOS.
Difficulty Settings     : There's an easy version and a hard version
			  of the level included. Try the hard one first,
			  but don't be surprised if ya go runnin back to
			  the easy one in a hurry..
New Sounds              : Naw.. I have to use -nosound so the game
 	 	 	  doesn't crash, so sound is pointless to me! 
New Graphics            : Yup, new tile set for one area..
Demos Replaced          : Heh, that doesn't work either..

* Construction *

Base                    : Avatar1.. tho that's pretty obvious..
Editor(s) used          : Abuse -edit of course! In 640x400, if ya care.
Known Bugs              : Some people think that the lift area is hard
			  enough to be considered a bug, since the lifts
                          can smush you through them.. but if you're 
			  g-smooth enough you'll fly right through it.

* Copyright / Permissions *

You MAY distribute this level, provided you include this file and
its accompaning files with no modifications. You may distribute 
this file in any electronic format (BBS, Diskette, CD, etc) as 
long as you include all files intact.

	For the data pack: Although you can play this level to your
heart's content you may NOT enter it in the data pack contest as your
own. Don't even think about it, end of story.

	For the new tiles: You MAY use the new tiles in your own creations
provided you credit myself as their designer. As is the case with the
wad pack, you cannot use them in your data pack entries if you plan
on calling the new tiles your own. 
							-*Avatar*-