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This text contains some hints and explanations for the levels Inferi1.spe and Inferi2.spe.
It shouldn't be read, if you want to solve the level by yourself.

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===== INFERI1.SPE ======

SCENE 1 - From the start to the red room at the bottom of the cavern

This is a rather straightforward part of the level. Only, remember that you might have to come back
to previous rooms in order to find switches/openings. Shoot often to the walls around you, 
there are some hidden places around. You might have to figure out the order in which enter the
upper rooms in the corridor and which side you'll jump on first; it could prove decisive.
Also, not all switches are necessary, some are purely traps. Sometimes it is possible to climb walls 
although the foretiles are not the usual ones for ladders. This happens for instance in scene 2 and 3.

SCENE 2 - The huge hall with the gliding platforms and the lava sea

In this scene the goal is to find three switches which have to be clicked in order
to break the walls sections in the bottom right corner and reach the utterst teletransport platform.
You should find and click the switches in a certain sequence in order to maximise your chances.
There are big, gliding platforms, which means that you'll have to keep moving with them, otherwise
they will slipper under your feet and you'll be dropped down.
The third switch is held by an alien which jumps in the lava sea as you arrive
at the border of the lava sea through the second tp-door. There is a marker there to remind you
of that.
You actually have to JUMP into the lava sea and try to find the alien with the switch. 
When you succeeded in clicking the switch, a section of the floor at the bottom of the lava sea
will explode giving you a way to escape before it's too late. You won't see anything
in the lava, but remember, the aliens will come after you.
There are lots of secret, hidden chambers, and lots of traps. Some switches just trigger
traps, and you'll have to kill some specific object in order to access weapons or entering rooms.

SCENE 3 - The six rooms

You will see four switchball moving fast on your left. Depending of which one you hit, 
a different situation and scenario will occur.
The goal in this scene is to access the teletransport platform in the right upper chamber.
Also here, you have to roam around and find the right switches that open the relevent doors.
Some switches are only traps, and there are hidden compartments, so try shooting around.

SCENE 4 - The dark tunnel

This is a simple scene, although one of the most difficult ones. You have to find a switch, click it, 
and then jump through a tp-door before it's too late. Everything is in the dark. The switch is necessary
in order to access the small upper chamber hanging in the middle of the roof in Scene 2.

SCENE 5 Arrival
Here you have to choose one of two switches which are randomly presented to you. The right one open the
doors to the next level, the wrong one brings about some more trouble before that.

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===== INFERI2.SPE ======

This level is more straightforward than Inferi1.spe, the style and the use of all kinds of moving objects (platforms
and teletransports for example) are the same as in Inferi1.spe. Inferi2.spe is smaller than Inferi1.spe and 
more parsimonious as regards hidden rooms and weapons. 
Just roam around as usual and go back often to already explored chambers to see whether something has changed.

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Comments and suggestions are welcome.

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Claudio Bolzoni
claudio.bolzoni@mbox300.swipnet.se