                BC3K v2.0x PLAYER PROFILE MODIFICATION UTILITY
                ==============================================

===============================================================================
                                     OVERVIEW
===============================================================================

PLAYMOD is an **UNSUPPORTED** cheat utility which allows you to modify the
ACTIVE profile by changing several options. There are a lot more commands than
listed here but to be on the safe side, I'm going to only list the important
ones.

Valid commands are listed below (see PLAYMOD1.BAT for examples). Some commands
take more than one parameter. Most of these are _extremely_ dangerous and can
invalidate your profile if used incorrectly. You've been warned.

===============================================================================
                                QUICK START
===============================================================================

Sample PLAYMOD files are included. A sample PLAYMOD1.BAT file is included in
this archive. Here is how to use it.

1. Unzip this archive into your BC3K folder where the game is installed

2. Start a NEW Free Flight or ACM game profile. Go to the bridge and QUIT all
   the way back to Windows.

3. Open up an MS-DOS session, go to the BC3K folder and execute PLAYMOD1.BAT
   You can also use Explorer or even create a shortcut for this file on your
   desktop.

4. Restart the game by selecting CONTINUE from the Main Menu. You will now
   have all the game artifacts (which is what PLAYMOD1.BAT does).

You create your own PLAYMOD profiles by entering the commands below into
the PLAYMOD1.CMD file, using a text editor such as Notepad. You can remove,
change or edit the commands in PLAYMOD1.CMD but make sure you have a backup of
the original.

===============================================================================
                                     WARNINGS
===============================================================================

1. PLAYMOD only operates on the currently active profile. So, if you want to
   work with profile 2, go into the game and run the game using this profile
   (from Roster) and then quit. This will set profile 2 as the ACTIVE profile
   in
   use.

2. Though you can run PLAYMOD on an active profile as many times as necessary,
   avoid using the CHEAT x command more than once or it could corrupt your
   profile.

3. When setting ship inventory, do NOT overflow your ship's cargo capacity.
   Though PLAYMOD checks for this and won't add anything else, just be safe and
   don't do it.

4. Use the console mode when using lot of commands in a file (see PLAYMOD2.CMD)

===============================================================================
                              SYNTAX USAGE
===============================================================================

            PLAYMOD <action> <quality> <sub-quality> <value>

Legends in brackets [] are either numeric or string values. See the LEGENDS
section.

You can either run it with an input file, ie 'playmod < playmod.cmd',
typing it from the command line in console mode, or from a batch file.

[Console mode example usage]

Open an MS-DOS session and go to the BC3K folder)

playmod [enter]
set cheat 6 [enter]
ctrl+z [enter]

[Batch file example usage]

Use Notepad and create batch file with the .BAT extension, ie PLAYMOD1.BAT
Enter this command on the file line and save the file. Then execute it from
within the BC3K folder.

playmod set cheat 6

===============================================================================
                                    COMMANDS
===============================================================================

NOTE: Most parameters affect the Battlecruiser (BC) unless indicated by
      using a ship id as keyword.

set docked_craft [craft_num]

  |This simply determines which craft is currently docked at a station. Use
  with
  |caution!

set [rank]

  |Sets your rank

set inventory    [inv_id]      [inv_amt]

  |Adds inventory to the Battlecruiser.

set weapon_bay   [inv_id]      [inv_amt]

  |Adds weapons to the Battlecruiser weapon bay

set interceptor  [ic_num]      status         [ship_status]
                               system         [system_num]  [damage_amt]
                               weapon_bay     [inv_id]      [inv_amt]

  |Modifies the interceptor status, system status as well as adds weapons to it

set shuttle      [sh_num]      status         [ship_status]
                               inventory      [inv_id]      [inv_amt]
                               mining_drone   [drone_num]

  |Modifies the shuttle status, as adds inventory and drones to it

set drone        [drone_num]   status         [ship_status]
                               inventory      [slot]        [inv_id]  [inv_amt]

  |Modifies the drone status, as well as adds inventory to it

set radiated     [deck_loc]

  |Sets the radiation flag for a Battlecruiser deck

set cheat        [cheat]

  |Sets various cheats

set violations   [amt]

  |Sets player violation

set status       [status_num]

  |Sets player status

set [person_id]  [attribute]   [value]
                 [status]
                 [assignment]

  |Sets the attributes, status and assignment for Battlecruiser crew

show [inventory|system|power|officers|pilots|medics|fltengs|sysengs|marines
      |prisoners|guests|intruders]

  |Displays various stats based on the parameter used

damage           [deck_id|
                  craft_id]    [system_num]   [damage_amt]

  |Applies per system damage to the Battlecruiser deck or support ship

repair           [deck_id|     [system_num]
                  craft_id]

  |Repairs damage to the Battlecruiser deck or support ship

create           [prisoner|
                  intruder]    [deck_loc]

  |Creates a prisoner or intruder on a Battlecruiser deck

create           guest         ["name"]       [deck_loc]

  |Creates a guest (must have a name) on a Battlecruiser deck

wound            [person_id]   [person_num]   [damage_amt]

 |Wounds a Battlecruiser crew member

heal             [person_id]   [person_num]

 |Heals a Battlecruiser crew member

init             [profile_num] (resets profile to startup defaults)

 |Initializes the profile to default values (clears all modifications)
  **Use with caution!

message          [person_id]   [message_text]

 |Sends a message via the COMMLINK

elapse           [minutes]

 |Causes the specified number of minutes to elapse in the game world. So, if
 you
  elapse 60 mins at 4:00 of game time, when you start the game, it will now be
  5:00

===============================================================================
                             CHEAT PARAMETERS
===============================================================================


    1. init personnel   :   .sets all personnel attributes (AI/LF/DF/BA) to
    100%
                            .sets FF to 0
                            .revives missing/dead personnel
                            .guests/prisoners not affected
                            .includes officers/engineers/combat pilots

    2. init systems     :   .resets all BC and IC systems to 100%
                            .all repairs completed, engineers 'unassigned' etc
                            .sets destroyed interceptors to ready
                            .sets destroyed shuttles to ready

    3. max upgrade      :   .sets best engine/reactor/armor/shield

    4. max profile      :   .sets 'rank' to highest
                            .sets 'command craft' to BC
                            .sets 'violations' to 0
                            .sets 'finances' to max possible
                            .sets 'galcom salary' to max for current rank
                            .sets 'experience points' to highest
                            .sets 'status' to active

    5. infinite weapons :   .gives infinite weapons for BC and all ICs

    6. all artifacts    :   .gives all game artifacts (see ARTIFACT.PDF)

===============================================================================
                                    PARAMETERS
===============================================================================

! see symbology section

         deck_id       deck1,deck2,deck3,sdeck
         craft_id      ic1 to ic4, sh1 to sh4, atv1 to atv4
         craft_num     0-12 (bc, ic1 to ic4, sh1 to sh4, atv1 to atv4)
         ship_status   0-15         !
         ic_num        0-3
         sh_num        0-3
         atv_num       0-3
         drone_num     0-3
         deck_loc      0-46         !
         system_num    0-52 (bc)    !
                       0-15 (ic)    !
                       0-11 (sh)    !
                       0-13 (atv)   !

         person_id     officer
                       pilot
                       syseng
                       flteng
                       marine
                       guest
                       prisoner
                       intruder

         person_num    0-8          (officer, alterego is 0)
                       1-8          (pilot)
                       1-20         (system eng)
                       1-20         (flight eng)
                       1-20         (medic)
                       1-40         (marine)
                       1-40         (guest)
                       1-40         (prisoner)
                       1-40         (intruder)

         damage_amt    0-100
         cheat         1-6          (see CHEAT PARAMETERS section below)
         inv_num       0-330
         inv_amt       0-999
         slot          0-5          (drones only have 5 inventory slots)
         profile_num   0-9

         attribute     lfactor
                       ffactor
                       intelligence
                       experience   (crew only)
                       dogfighting  (pilots only)
                       accuracy     (pilots only)

         status        vacant
                       active
                       dead
                       cloning
                       cloning_suspended
                       preparing
                       prepared
                       infected
                       radiated
                       evacuate
                       hostile

         assignment    Transporter 326
                       SC1-4       327-330
                       ATV1-4      344-347
                       Searching   331
                       Medibay     333

         rank          COMMANDER    (Commander)
                       FLEET        (Fleet Commander)
                       STRATEGIC    (Strategic Commander)
                       TACOPS       (Tactical Operations Commander)
                       SUPREME      (Supreme Commander)

===============================================================================
                          SYMBOLOGY FOR DECK LOCATIONS
===============================================================================

Symbology for 'deck_loc [1..58]' values:

DECK #1:                                   DECK #2:

TURBO_SHAFT                1               DECK2_FORE_CORRIDOR       13
DECK1_FORE_CORRIDOR        2               DECK2_MID_CORRIDOR        14
BRIDGE                     3               OFFICERS_QTRS             15
DECK1_MID_CORRIDOR         4               DECK2_AFT_CORRIDOR        16
TRANSPORTER_ROOM           5               MEDIBAY                   17
OPERATIONS                 6               RESEARCH_LAB              18
DECK1_AFT_CORRIDOR         7               DETENTION_HOLD            19
GALLEY                     8               CARGO_BAY_1               20
PERSONNEL_QTRS_1           9               CARGO_BAY_2               21
TROOP_QTRS_1              10
PERSONNEL_QTRS_2          11
TROOP_QTRS_2              12

DECK #3:                                   SUBDECK:

DECK3_FORE_CORRIDOR       22               SDECK_MID_CORRIDOR        38
WEAPONS_POD_1             23               MID_LASER_TURRET          39
MINE_LAUNCH_BAY           24               SDECK_AFT_CORRIDOR        40
FORE_LASER_TURRET         25               SHUTTLE_LAUNCH_BAY        41
WEAPONS_POD_2             26               TROOP_DEPLOYMENT_BAY      42
DECK3_MID_CORRIDOR        27               AFT_LASER_TURRET          43
TRACTOR_BEAM_CONTROL      28               BULKHEAD                  44
PROBE_LAUNCH_BAY          29               FITNESS_CENTER            45
ENGINEERING               30               LIBRARY                   46
DECK3_AFT_CORRIDOR        31               INTERCEPTOR #1            47
FLIGHT_DECK               32               INTERCEPTOR #2            48
INTERCEPTOR_BAY_1         33               INTERCEPTOR #3            49
INTERCEPTOR_BAY_2         34               INTERCEPTOR #4            50
INTERCEPTOR_BAY_3         35               SHUTTLE #1                51
INTERCEPTOR_BAY_4         36               SHUTTLE #2                52
ENGINE_ROOM               37               SHUTTLE #3                53
                                           SHUTTLE #4                54
                                           ATV #1                    55
                                           ATV #2                    56
                                           ATV #3                    57
                                           ATV #4                    58

===============================================================================
                          SYMBOLOGY FOR SYSTEM ID NUMBERS
===============================================================================

Symbology for 'system_num [0..<decklimit>]'

DECK #1:                               DECK #2:

BRIDGEVIEWER                  0        TACTICAL_COMPUTER             0
BRIDGE                        1        WEAPONS_COMPUTER              1
NAVITRON_COMPUTER             2        MAIN_LIFE_SUPPORT             2
MAIN_COMPUTER                 3        LOGISTIX_COMPUTER             3
COMMLINK_COMPUTER             4        OFFICERS_QTRS                 4
AUX_LIFE_SUPPORT              5        MEDIBAY                       5
TRANSPORTER_ROOM              6        RESEARCH_LAB                  6
OPERATIONS                    7        DETENTION_HOLD                7
PERSONNEL_QTRS_1              8        CLOAKING_SYSTEM               8
TROOP_QTRS_1                  9        CARGO_BAY_1                   9
PERSONNEL_QTRS_2             10        CARGO_BAY_2                  10
TROOP_QTRS_2                 11        CLONING_MODULE               11

DECK #3:                               SUBDECK:

ION_DISRUPTOR_ARRAY           0        SOLAR_PANEL_1                 0
WEAPONS_POD_1                 1        AUXILIARY_CHARGER             1
MINE_LAUNCH_BAY               2        SHUTTLE_LAUNCH_BAY            2
FORE_LASER_TURRET             3        SOLAR_PANEL_2                 3
WEAPONS_POD_2                 4        TROOP_DEPLOYMENT_BAY          4
TRACTOR_BEAM_CONTROL          5        MID_LASER_TURRET              5
PROBE_LAUNCH_BAY              6        AFT_LASER_TURRET              6
ENGINEERING                   7        HULL                          7
INTERCEPTOR_CHARGER_1         8        SHIELD                        8
INTERCEPTOR_CHARGER_2         9
INTERCEPTOR_BAY_1            10
INTERCEPTOR_BAY_2            11
INTERCEPTOR_BAY_3            12
INTERCEPTOR_BAY_4            13
N_REACTOR_COOLING_SYSTEM     14
N_REACTOR                    15
ENGINE                       16
S_REACTOR                    17
N_REACTOR_CORE               18
FLIGHT_DECK                  19

INTERCEPTOR:                           SHUTTLE:

HEADS_UP_DISPLAY              0        HEADS_UP_DISPLAY              0
INBOUND_LAUNCH_DISPLAY        1        COMPUTER_VIDEO_DISPLAY        1
ELECTROMAGNETICDISRUPTOR      2        COMMUNICATIONS                2
COMPUTER_VIDEO_DISPLAY        3        REACTOR                       3
COMMUNICATIONS                4        ENGINE                        4
WEAPON_SYSTEMS                5        NAVIGATION_INTERFACE_MAP      5
REACTOR                       6        HULL_INTEGRITY_DISPLAY        6
ENGINE                        7        TACTICAL_SCANNER              7
SHIELDS                       8        COMPUTER                      8
LIFE_SUPPORT                  9        LIFE_SUPPORT                  9
COMPUTER                     10        TRACTOR_BEAM                 10
LASER_                       11        HULL_ARMOR                   11
NAVIGATION_INTERFACE_MAP     12
HULL_INTEGRITY_DISPLAY       13
TACTICAL_SCANNER             14
HULL_ARMOR                   15

ATV:

HEADS_UP_DISPLAY              0
INBOUND_LAUNCH_DISPLAY        1
COMPUTER_VIDEO_DISPLAY        2
COMMUNICATIONS                3
WEAPON_SYSTEMS                4
REACTOR                       5
ENGINE                        6
NAVIGATION_INTERFACE_MAP      7
LASER                         8
HULL_INTEGRITY_DISPLAY        9
TACTICAL_SCANNER             10
COMPUTER                     11
LIFE_SUPPORT                 12
HULL_ARMOR                   13

Symbology for 'ship_status'

NOT_SCHEDULED                 0
OPERATIONAL                   1
DAMAGED                       2
DESTROYED                     3
UNDER_REPAIR                  4
SUSPENDED                     5
READY                         6
READYING                      7
ENGINEERING                   8
OFFLINE                       9
DEPLOYED                     10
AUTO                         11
MANUAL                       12
EJECTED                      13
EVACUATED                    14
RECOVER                      15

===============================================================================
                          SYMBOLOGY FOR INVENTORY ID NUMBERS
===============================================================================

Symbology for 'inv_id'

AUDIO_EQUIP                 0      INT_LINK_ARRAY            166
AUDIO_DISKS                 1      INT_REPAIR_KIT            167
BOOKS                       2      INTERCEPTOR               168
CANNED_FOODS                3      LASER_ARRAY               169
CIGARETTES                  4      LATTEX_NB                 170
CLOTHING                    5      LATTIS_NB                 171
COMBAT_KIT                  6      LAUNCH_ARRAY              172
COPPERWARE                  7      LID_UNIT                  173
COTTON                      8      LIFE_SUPPORT_UNIT         174
CRAFT_PARTS1                9      LINE_FEED_CONTROL         175
CRAFT_PARTS2               10      LINEAR_S_II               176
CRAFT_PARTS3               11      LINEAR_S_III              177
FERTILIZERS                12      LINEAR_S_IV               178
FROZEN_FOODS1              13      LOGIC_CONTROLLER          179
FROZEN_FOODS2              14      LOGISTIX_COMPUTER         180
FRUITS                     15      MACHINERY                 181
FURNITURE                  16      MAIN_CONTROL_UNIT         182
FURS                       17      MAINFRAME                 183
GLASSWARE                  18      MEDIBAY_UNIT              184
JEWELRY                    19      MEGATRON                  185
JUICES                     20      MICROPROCESSORS           186
LEATHER                    21      MINE_LAUNCHER             187
MAGAZINES                  22      MINING_DRONE              188
MEATS                      23      N_CHARGER_UNIT            189
MEDICINES                  24      NAVITRON_COMPUTER         190
MEDPAK                     25      NAVITRON_INTERFACE        191
NUTRIPAK                   26      NIM_UNIT                  192
PAINTINGS                  27      NUMEGA                    193
PAPER                      28      OMICRON_1                 194
PLANTS                     29      POWER_CONTROL_UNIT        195
PLASTICS                   30      PRB_L_RANGE               196
POULTRY                    31      PRB_M_RANGE               197
PRINTERS                   32      PRB_S_RANGE               198
RADIATION_CTRL_UNIT        33      REACTOR_COOLANT           199
SILK                       34      REACTOR_CORE              200
SILVERWARE                 35      REACTOR_LINK              201
SPORTSWEAR                 36      REACTOR_REPAIR_KIT        202
TOBACCO                    37      REACTOR_SEQUENCER         203
VACPAK                     38      REGENERATOR_LINK          204
VEGETABLES                 39      RELAY_CHIP                205
VIDEO_EQUIP                40      SENSOR_ACTIVATOR          206
VIDEO_DISKS                41      SENSOR_CONTROL            207
ALUMINIUM                  42      SH_COMMLINK_UNIT          208
ANHYDRITE                  43      SH_CVD_UNIT               209
ANTIMONY                   44      SH_ENGINE                 210
ARGON                      45      SH_H_A_REPAIR_KIT         211
BARIUM                     46      SH_HID_UNIT               212
CADMIUM                    47      SH_HUD_UNIT               213
CALCIUM                    48      SH_LIFE_SUPPORT           214
COBALT                     49      SH_MAIN_COMPUTER          215
COPPER                     50      SH_MAIN_REACTOR           216
DIAMOND                    51      SH_NAV_UNIT               217
EMERALD                    52      SH_TACSCAN                218
FERMIUM                    53      SH_TRACTOR_BEAM           219
GALLIUM                    54      SHIELD_CONTROLLER         220
GOLD                       55      SHIELD_I_O                221
GRAPHITE                   56      SHIELD_INTERFACE          222
GYPSUM                     57      SHIELD_REPAIR_KIT         223
IRIDIUM                    58      SHIELD_REPAIR_UNIT        224
IRON                       59      SHUTTLE                   225
LEAD                       60      SHUTTLE_REPAIR_KIT        226
MAGNESIUM                  61      SOFTWARE                  227
MANGANESE                  62      SOLAR_PANEL               228
METHOZONE                  63      SOLAR_PANEL_LINK          229
NICKEL                     64      SOLAR_REACTOR             230
PEARL                      65      SPECTRUM_A                231
PLATINUM                   66      STARCRY_S                 232
PLUTONIUM                  67      SURGE_ANALYZER            233
POTASSIUM                  68      SURGE_CONTROLLER          234
PROMETHIUM                 69      SYSTEMS_INTERFACE         235
PYRITE                     70      SYSTEMS_REPAIR_KIT        236
RADINE                     71      T_COMPUTER_LINK           237
RUBY                       72      TACSCAN_UNIT              238
SALT                       73      TACSCOPE                  239
SAPPHIRE                   74      TACTICAL_COMPUTER         240
SILICON                    75      TACTICAL_INTERFACE        241
SILVER                     76      TANIS_SPEC                242
SULFUR                     77      TEMP_ANALYZER             243
TIN                        78      TITANIUM_II               244
TOPAZ                      79      TITANIUM_III              245
TUNGSTEN                   80      TITANIUM_IV               246
XENON                      81      TITANIUM_V                247
ZINC                       82      TOOLS                     248
AMERICIUM                  83      TRACTOR_BEAM_UNIT         249
CHROMIUM                   84      TRANSPORTER_UNIT          250
KRYPTONIUM                 85      TRELLIS                   251
MERCURY                    86      TRIG_F_ARRAY              252
PALLADIUM                  87      W_COMPUTER_LINK           253
POLONIUM                   88      WEAPONS_COMPUTER          254
QUARTZ                     89      WEAPONS_POD               255
RADIUM                     90      WORM_LASER_DRIVE          256
RHODIUM                    91      ATA_CLUSTER               257
STRONTIUM                  92      ATA_MAGELLAN              258
TITANIUM                   93      ATA_MARINER               259
URANIUM                    94      ATA_PILGRIM               260
AI_INTERFACE               95      ATA_SEEKER                261
ARMOR_REPAIR_UNIT          96      ATA_WARRIOR               262
ARRAY_DECODER              97      ATS_GAINER                263
ATV                        98      ATS_HARPOON               264
ATV_REPAIR_KIT             99      ATS_HYPERDYNE             265
ATV_COMMLINK_UNIT         100      ATS_LYNX                  266
ATV_CVD_UNIT              101      ATS_MAVERICK              267
ATV_ENGINE                102      ATS_SPYDER                268
ATV_H_A_REPAIR_KIT        103      STS_ANALOG                269
ATV_HID_UNIT              104      STS_FIRESTAR              270
ATV_HUD_UNIT              105      STS_PERSEUS               271
ATV_ILD_UNIT              106      STS_QUESTOR               272
ATV_LASER                 107      STS_RALIX                 273
ATV_LIFE_SUPPORT          108      STS_STARCHILD             274
ATV_MAIN_COMPUTER         109      STS_STARFLASH             275
ATV_MAIN_REACTOR          110      STS_STARSEEKER            276
ATV_NAV_UNIT              111      STS_VAGRANT               277
ATV_TACSCAN               112      OTS_BUGNOR                278
ATV_WEAPONS_UNIT          113      OTS_SKYFLASH              279
AUTO_CONTROL_UNIT         114      OTS_STALLION              280
AUX_CHARGER               115      OTS_SUNBEAM               281
AUX_REPAIR_UNIT           116      OTS_TANIX                 282
BRIDGEVIEWER_UNIT         117      APM_RADIX                 283
CHARGE_UNIT               118      MIN_CRAB                  284
CLOAK_REPAIR_KIT          119      MIN_LEECH                 285
CLOAKING_INTERFACE        120      SAM_AX10                  286
CLOAKING_SYSTEM           121      SAM_AX21                  287
CLONING_MODULE            122      SAM_AX25                  288
COMMLINK_UNIT             123      SAM_GDN4                  289
COMMS_COMPUTER            124      SAM_GDN7                  290
COMMS_INTERFACE           125      SAM_HAWKEYE               291
COMP_CONTROL_UNIT         126      SAM_ROGAN                 292
COMPUTER_LINK             127      SAM_STARFLY               293
COMPUTER_REPAIR_KIT       128      SAM_MFX2                  294
CONTROL_COLUMN            129      SAM_TSX1                  295
COOLANT_CONTROLLER        130      SAM_TSX2                  296
CORE_HOUSING              131      SAL_CATCHER               297
CORE_SURGE_INTAKE         132      SAL_MFX1                  298
CRUMICRON                 133      SAL_MK1DEFENDER           299
CUT_OFF_UNIT              134      SAL_MK2DEFENDER           300
CVD_UNIT                  135      SAL_MK1PULSE              301
DEFLECTOR_ARRAY           136      SAL_MK2PULSE              302
DEFUSER_RELAY             137      SAL_MK3PULSE              303
DIRINGER                  138      SAL_XP10                  304
DROIDS                    139      SAL_XP15                  305
ELEC_CONTROL_UNIT         140      ODS_GRAZER                306
ENERGY_CELLS              141      ODS_NETSTAR               307
ENGINE_CHASSIS            142      ODS_PYRON                 308
ENGINE_REPAIR_KIT         143      ODS_TRANCOR               309
EYESTAR                   144      ODS_XTENDER               310
FUSION_CELLS              145      I_ALCHOHOL                311
GRAVITY_STABILIZER        146      I_ARTWORK                 312
HEAT_EXCHANGER            147      I_AUDIO_EQUIPMENT         313
HULL_REPAIR_UNIT          148      I_AUDIO_TAPES             314
INT_COMMLINK_UNIT         149      I_CIGARETTES              315
INT_CVD_UNIT              150      I_COMPUTER_DISKS          316
INT_EMD_UNIT              151      I_COMPUTERS               317
INT_ENGINE                152      I_ELECTRONICS             318
INT_H_A_REPAIR_KIT        153      I_ENERGY_CELLS            319
INT_HID_UNIT              154      I_EXPLOSIVES              320
INT_HUD_UNIT              155      I_FURS                    321
INT_ILD_UNIT              156      I_LEATHER                 322
INT_LASER                 157      I_PAINTINGS               323
INT_LIFE_SUPPORT          158      I_PRECIOUS_GEMS           324
INT_MAIN_COMPUTER         159      I_SILVERWARE              325
INT_MAIN_REACTOR          160      I_SPARE_PARTS             326
INT_NAV_UNIT              161      I_TOBACCO                 327
INT_SHIELD                162      I_VIDEO_EQUIPMENT         328
INT_TACSCAN               163      I_VIDEO_TAPES             329
INT_WEAPONS_UNIT          164      I_WEAPONS                 330
INT_CHARGER               165


