                ____             _   _       ____       _ _
               |  _ \  ___  __ _| |_| |__   |  _ \ __ _| | |_   _
               | | | |/ _ \/ _` | __| '_ \  | |_) / _` | | | | | |
               | |_| |  __/ (_| | |_| | | | |  _ < (_| | | | |_| |
               |____/ \___|\__,_|\__|_| |_| |_| \_\__,_|_|_|\__, |
                                                            |___/
                     v1.1 On-Disk Technical Support Manual
  Copyright (c) 1996 Remedy Entertainment - Published by Apogee Software, Ltd.
                    P.O. Box 496389  Garland, TX 75049-6389
                     (972) 278-5655  http://www.apogee1.com


                  Ŀ
                  TABLE OF CONTENTS AND HOW TO USE THIS FILE
                  

This document is set up with a quick search capability.  If you press F7 at
any time, you will get a listing of all the categories to look at in this
file.  Press F7 now to look at it.  In this menu, you can scroll up and down
the listing of items to read, and then select one by pressing ENTER.  You will
be taken directly to that item.  If you wish to search for a specific piece of
text, you can hit F3 to enter any text to search for.  If you just wish to
scroll up and down, you can use the arrow keys to move through the text.  You
can also use the Home and End keys to quickly get to the top or the bottom of
this file.  Here is a listing of all the sections in this document.  Remember,
you can press F7 at any time to see an interactive listing of them all.

 1) Table of Contents
 2) System Requirements
 3) Before Running this Game
 4) How to use Setup
 5) Tips on Playing Death Rally
 6) Death Rally Detailed Help & TroubleShooting
 7) What is the "SET BLASTER" Command?
 8) What is Protected Mode?
 9) Contacting Apogee Technical Support
10) Apogee Online

NOTE: If you have the registered Death Rally CD-ROM, there is an HTML version
      of this file in the root directory of your CD-ROM called readme.htm.
      You can view that file in a WWW browser such as Netscape.


                             Ŀ
                             SYSTEM REQUIREMENTS
                             

Minimum System Requirements:

o IBM PC or 100 % compatible
o 486DX2/66 Computer
o A VLB VGA Display Card
o 8Mb of RAM
o Double speed CD-ROM drive (for the registered version)
o MS-DOS 5.0 or later

Preferred:

o Pentium 90 MHz or better
o 16 Mb RAM
o PCI Local Bus Video with fast DOS access
o Quad speed CD-ROM (for the registered version)

Music Cards: Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster
             AWE32, Gravis Ultrasound w/1024kb memory, and 100% COMPATIBLES.
             There is no support for the PC Speaker.

Sound Cards: Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster
             AWE32, Gravis Ultrasound w/1024kb memory, and 100% COMPATIBLES.
             There is no support for the PC Speaker.

Input:       Keyboard, Joystick, and 4 button Joysticks such as the Gravis
             Gamepad.  Mice are not supported.


                           Ŀ
                           BEFORE RUNNING THIS GAME
                           

 ATTENTION WINDOWS 3.X USERS:  This game is not designed to be run under
  Windows 3.x.  Win 3.x takes up far too many of the system resources that our
  programs require for efficient and proper operation.  When running this
  program, DO NOT LAUNCH FROM WINDOWS.  Run it directly from DOS.  If you are
  in the Windows environment, quit Windows and then run the program.  (NOTE:
  Using the MS-DOS Icon does not exit you from Windows.  That is a shell from
  Windows. You need to completely close down the Program Manager to totally
  exit from Windows.  To test this, type the word exit.  If nothing happens,
  you are completely out of Windows. If you return to Windows, then you were
  only shelled.)  This would also apply to anything like MS-DOS's DOS Shell
  program or any other menu program, as well as Windows 3.x.

  ATTENTION WINDOWS 95 USERS: This game will run under Windows95 if you have a
  powerful enough system to do it.  If you have just the minimum settings
  listed in the system requirements, you will probably run into problems.  If
  you wish to play under Windows95, you should have the recommended system
  before doing so.  While Windows95 is better at DOS games than Win 3.x, we
  still recommend playing from MS-DOS mode (not a window) in Windows95 for
  maximum compatibility.

  We do not offer support for running this game under Windows95, Win 3.x,
  or any OS/2 version.

 Death Rally is a protected mode game, which means that it doesn't really care
  about how much free conventional memory you have.  Instead, it looks at your
  total memory and will use as much as it can allocate.  Death Rally requires a
  minimum of 6.7 megs of free total memory available at runtime.  This is
  possible on an 8Mb machine if you "boot clean".  Running this game is much
  easier on a machine that has at least 16Mb of memory.   Because of this,
  Apogee recommends, for best results, that you boot your system as clean as
  possible regardless of the amount of memory your system has.  Please see the
  second item in the "Death Rally Detailed Help and Troubleshooting" section
  of this help file for details.


                                Ŀ
                                HOW TO USE SETUP
                                

The setup program must be run before you run Death Rally.  If you try and run
the game before running the setup program, you will be told to run the setup
program first.  You can do this by typing SETUP in your Death Rally game
directory.

There is only one thing to setup in the setup program for Death Rally:  your
sound card.  When you run setup, you are presented with a list to choose from.
Pick the appropriate sound card for your computer.  If you do not have a
genuine Creative Labs Sound Blaster or a Gravis UltraSound, you must pick the
last option on the list, "Sound Blaster Compatible" (assuming your sound card
can emulate a Sound Blaster).

Once you pick your sound card, you will then be prompted for three other
settings related to your sound card:

1) Address -> This is the port address.  By default, it is 220.
2) IRQ     -> This is the IRQ your Sound Blaster is using.
3) DMA     -> This is the 16 BIT DMA Channel your sound card using.

Note for people using the Sound Blaster Compatible setting:

If you are using a Compatible or Clone sound card (anything other than a
genuine Creative Labs card), you must specify the address, IRQ, and 16 bit DMA
channel your card uses for Sound Blaster Emulation.  Do NOT specify the
settings that your card uses for normal Windows or "native" operation.

                            Ŀ
                            HOW TO PLAY DEATH RALLY
                            

This section will give you general guidelines on how to play Death Rally.  Due
to the limitations of this document, pictures of the various objects and menus
cannot be provided.  If you have the registered version of Death Rally, please
consult your manual for more detailed information, as well as for some example
pictures.

 OBJECTIVE:

  You start out from the bottom of the ranking list (pos. 20). Your objective
  is to win championship points (& money) from the races, and rise up to the
  1st position. Only then you can challenge The Adversary, who is the self
  proclaimed Demon-King of The Race.

 STARTING A NEW GAME

  To start a game of Death Rally, you need to go to your Death Rally game
  directory and type "RALLY" (without the quotation marks).  Once at the Main
  Menu, select "New Game" to start a game.  If you want to learn how to start
  a multi-player game, please see the section of this file titled, "How to Set
  Up & Play a Network (or Modem/Serial) Game".  Remember, you can press F7
  right now to bring up the table of contents, which will let you jump to any
  part of this file.

  Once you've selected "New Game", you will be prompted to enter your name in
  the Death Rally Driver's License.  At this point, you can use the arrow keys
  to change the color of your car (left/right) and to change the driver's face
  (up/down).  When done with the new driver info, you will be prompted, "Do
  you want to use weapons?  (YES/NO)" Selecting NO will disable all of the
  weapons in the game, as well as all of the Underground Market options.  Once
  you make your selection, you will be prompted to choose a difficulty level.
  You can choose from three different difficulty levels:
  1) Speed Makes Me Dizzy     - The easiest mode.
  2) I Live to Ride           - The Default Setting.  Normal difficulty.
  3) I Got Petrol in My Veins - For Experienced Players.

  Once you've made your selection, you will get to the Race Sign up Screen.

 RACE SIGN UP

  In the sign up screen you have three options.  Join the Easy, Medium or Hard
  race.  In the beginning of the game, selecting the easy race is strongly
  recommended.  As you advance in the game, get a better car, and more
  upgrades, you should enter the Medium or Hard races.  Only four drivers are
  allowed in each race, so don't think about your decision too long.  Should
  you miss on the sign up, you will be left out of the races, and other
  players will get all the points and reward money.

 PREPARE TO RACE

  After selecting a race, you will see the approximate outlines of the track
  in the Prepare To Race screen. The game will pause for a while as it is
  loading the files of the next track.

 PLAYING THE GAME

  When all the files have been loaded, you will see a screen displaying 4 cars
  on the starting grid. A set of lights scrolls out from the top-right corner:
  when the green light is lit, it's time to GO FOR IT!

 CONTROLLING YOUR CAR

  Within the game, you can use either keyboard, joystick, or gamepad to control
  your car.  You can get a complete listing of the current key definition by
  pressing the F1 key during gameplay.

  The default settings in Death Rally are:

  A     -> Accelerate
  Z     -> Brake
  Shift -> Turbo
  Ctrl  -> Fire
  Alt   -> Drop Mine (if available)

  Non-user definable keys:

  F1    -> Help/Info
  F2    -> Music on/off
  F3    -> SFX on/off
  F4    -> Textures on/off
  F5    -> Shadows on/off
  P     -> Pause

 THE STATUS BAR

  During game play, the status bar at the left of the screen reveals plenty of
  info.  You can hit the [ TAB ] key during game play to hide or reveal the
  status bar if you'd like to have a slightly larger playfield.  Here is a
  description of all the items in the status bar, from top to bottom:

  NAME       - The name you entered in the Death Rally Driver's License
  SPEED      - Your current speed
  TURBO      - The green-red bar under speed displays the amount of turbo
               boost left.  Turbo will reload slowly when not used.
  AMMUNITION - The red-yellow bar displays the amount of ammunition left.
               Collecting shell-boxes from the track will give you more
               ammunition.
  MINES      - In Weapons mode, mines are shown as smallish dots over the
               Ammunition indicator.
  DAMAGE     - A snapshot picture displays the current condition of your car.
               This is also shown as a percentage number beneath the image.
               If you reach 100%, the race is over.
  POSITION   - The big number in a gray box shows your current position in
               the race.
  LAP        - On the left of the Position is the lap you're driving and the
               amount of laps left.

  OPPONENTS:       - Underneath your own stats, you will see the following
                     data on your opponents:

  NAME & CAR COLOR - A thick horizontal stripe shows the color of each
                     opponent's car.
  DAMAGE           - As your opponents take in damage, the color stripe beneath
                     name field starts to fill up with gray.  If an opponent's
                     entire stripe is gray, that opponent is dead.
  POSITION         - Opponents' current position.
  LAP              - Current lap number.
  STATUS           - If there is a big "X" over an opponent's name, that
                     opponent has blown up and is out of the race.  A flag is
                     displayed on the opponent info-field if that driver has
                     reached the goal.

 USING WEAPONS

  If you selected "Weapons Mode: YES" in the Driver's License, you will be able
  to use weapons during the race. Each car is equipped with a machine gun.
  Mines can be bought from the Underground Market (see Underground Market later
  in this file).  When the race starts, all the weapons are disabled for 2
  seconds.  This should give you enough time to get your car out of harm's
  way, if you're starting from 1st position ;-) After the 2 second delay, you
  can start shooting.  The first three cars are equipped with a single machine
  gun:  the last three are armed with double guns.

 POWER-UPS DURING THE RACE

  There are several items that you can pick up from the track.  Here's a list
  of these items, with a brief description of each.

  1) Turbo power-up - A small white lightning bolt on a gray circle.  Picking
     up this one will recharge your turbo.

  2) Ammunition - Red/Yellow symbol showing a couple of shotgun shells.
     Increases your ammunition amount.

  3) Money - A yellow dollar sign indicates money.  Picking up this one
     displays the amount of money it is worth on screen (the dollar sign
     changes to white numbers).

  4) Wrench - Picking up a wrench repairs 3-6% of damage.

  5) Mushroom - These are not healthy.  Pick up at your own risk :-)
  6) More Money - A Big dollar sign indicates a bigger sum of money.

  7) Big Wrench - A Big wrench repairs 20% damage.

 RACE OVER

  The race ends when:
    - You have reached the goal (after driving the required amount of laps).
    - All of the opponents have reached the goal.
    - Your car crashes (100% damage).
    - All of the opponents have crashed (100% damage).

 AFTER THE RACE - RANKING LIST SCREEN

  When the race is over, you will see a ranking list screen.  On the left are
  all the players in the current ranking order.  Stats from easy, medium and
  hard races are shown on the right. The amount of points player has earned
  from the race is shown next to the players name. Races are color coded as
  follows:  easy - green, medium - blue, hard - red.

  EASY RACE:                     MEDIUM RACE:        HARD RACE:

  1st place: $750 + 3 points     $3000 + 5 points    $12000 + 8 points
  2nd place: $375 + 2 points     $1500 + 3 points    $6000  + 7 points
  3rd place: $188 + 1 point      $375  + 1 points    $1500  + 4 points

  If you place 4th or get killed during the race, you will not get any points
  or money. (The same thing applies for your opponents as well.)

  After the previous race results, you get to see your own statistics, such as
  income and the best lap times.

 THE SHOP

  THE STATUS BAR - In The Shop (and The Underground Market), the status bar is
  located on the right side of the screen. It contains the following
  information, from top to bottom:

  NAME - The player's name is shown in the top of the status bar.

  CAR - Your current car and its color are shown beneath your name.

  MONEY - The current amount of money.  You start out with $ 495.

  ENGINE, TIRE AND ARMOR UPGRADES - The amount of upgrades available for the
  current car is shown as grey boxes.  A purchased upgrade shows here as a
  colored box.

  DAMAGE - The amount of damage is shown as both a slider and a percentage.

  SPEED - The top speed for your car with the current engine upgrades.

  RANK - Your overall position in the ranking list.

  You can quicksave/quickload the game when in the shop or in the Underground
  Market.  F2 saves and F3 loads.  The quicksave function saves your current
  game to the last slot in the list of saved games.

 THINGS THAT YOU CAN BUY FROM THE SHOP
  In the shop you have following options: (Use arrow keys to navigate between
  different selections and enter to buy selection)

  NOTE: You can use escape at any time to get back to the main menu.

  INFO BOX - The top middle box shows you info on the current selection.

  NEW CAR - Top left box shows you the selection of different cars (use left
            /right arrows keys to browse). The price is shown beneath the car.
            When buying a new car, you get a 25% refund of the value of your
            current car + upgrades.

            Different cars are:

            - VAGABOND: this is what you start out with, slow but unreliable.
              Not much weapon power.  Available upgrades - E:1 T:2 A:1

            - DERVISH: More upgrading possibilities. Functionable weapons.
              Available upgrades - E:2 T:2 A:2

            - SENTINEL: The best car available in the shareware version.
              Equipped with a single machine gun.
              Available upgrades - E:2 T:3 A:2

            - SHRIEKER: Now we're talking business. Equipped with 2 machine
              guns.  Lots of upgrading possibilities.
              Available upgrades - E:3 T:3 A:3

            - WRAITH: 2 Machine guns, fast, powerful.
              Available upgrades - E:3 T:4 A:3

            - DELIVERATOR: Armageddon's Armament. Fastest car of the lot.
              Everything upgradeable.  Available upgrades - E:4 T:4 A:4

  UPGRADE ENGINE - Leftmost box shows you the next available engine upgrade.
                   The more upgrades you have, the faster your car goes.

  UPGRADE TIRES - Next selection shows you the next available tire upgrade.
                  Better tires give you more traction.  TIP: New drivers should
                  invest in tires:  they will make driving easier.

  REPAIR - A Rotating wrench tightening bolts is displayed in the repair
           selection.  You can fix 10% of your car by pressing enter. As with
           all other selections, the cost is displayed beneath.

  CONTINUE - The checkered flag icon lets you continue further on.


 UNDERGROUND MARKET

  If you selected Weapons mode: YES in the Driver's License (when entering your
  name, selecting your color etc.), the next screen will be The Underground
  Market. If you're playing without the weapons, you will be taken directly to
  the Race Sign-Up Screen.

  In the Underground Market, you have the following options:

  INFO BOX - The top middle box shows you info on the current selection.

  BORROW MONEY - Top left selection shows the face of The Loanshark.  He will
                 lend you money for 3 races at a time (after which he will
                 reclaim it with interest). If you take out a loan, you can
                 pay it back at any time by selecting this option again.  The
                 Loanshark won't invest on wild cards, so you will have to be
                 an established driver (own at least a Dervish) to get a loan.

  MINES - Selecting this option will buy 8 mines. These last for only 1 race,
          so use 'em or lose 'em.

  ROCKET FUEL - Rocket fuel makes your car go much faster, but it's so powerful
                that it causes damage to your car whenever you're using Turbo.

  SPIKED BUMPERS - Buy spiked bumpers to do extra damage to your opponents in
                   collisions. Last for 1 race only.

  SABOTAGE - Hire a thug to sabotage your opponents' cars. The toughest
             opponent in the next race will start with a damaged car.


  Tip - Pay loans back as soon as you can.  The Loanshark adds interest to
        the loan after each race.

 MAIN MENU OPTIONS

  The wide box in the bottom of the screen displays all kinds of information,
  as well as captions from True Tom, the Legendary Death Rally racer. In
  multiplay mode, players can press F1 to access a chat box and write stuff
  to each other.

  START A NEW GAME - This sub-menu has the following options:

    - START A NEW GAME - Starts a new game.

    - END CURRENT GAME - If no game is in progress, this option is grayed out.

    - SEE CURRENT STATS - Available only if a game is in progress.

    - LOAD GAME - loads a previously saved game.

    - SAVE GAME - saves current situation to disk.

    - PREVIOUS MENU - You can also use Esc to return to previous menu.

  MULTIPLAYER RACE - This selection lists the following options:

    NOTE: If a connection hasn't been made, Initialize a New Game and Join an
          Existing Game are both grayed out and can't be selected.  Please
          choose the connection method first.

    - INITIALIZE A NEW GAME - Initializes a new Multiplayer game.  The player
      initializing the game gets to select the tracks for the Multiplayer
      session, enter the amount of money, etc.

    - JOIN AN EXISTING GAME - If someone has initialized a network game, other
      players use this selection to join in. If multiple games have been
      initialized, the players can select which game to join.

    - NETWORK CONNECTION - If an IPX network is correctly set up, this option
      initializes a network connection.
    - SERIAL CONNECTION - Initializes a serial connection. Make sure that
      your serial options are correctly set up.

    - DIAL MODEM - Prompts player for opponent telephone number, then dials it.
      Make sure other player is waiting and has selected Answer Modem.

    - ANSWER MODEM - Sets the modem to auto-answer mode and waits for opponent
      call.

    - SERIAL OPTIONS - Lets the player select either a standard or custom
      COM-port.  THE MODEM INIT STRING (default ATZ) and TONE OR PULSE DIALING
      are also set from this menu.

  CONFIGURE - This selection lists the following options:

    - MUSIC VOLUME
    - EFFECT VOLUME
    - DEFINE KEYBOARD
    - DEFINE GAMEPAD/JOYSTICK
    - ENABLE/DISABLE GAMEPAD - This toggles the keyboard/gamepad controller
      within the game.

  SEE HALL OF FAME - Displays the High Score List, and Best Lap-times for all
                     the tracks.

  CREDITS - The 'whodunit' list

  ORDER INFO - Important information:  read through carefully.

  RUN DEMO - Runs a non-interactive slideshow-demo.

  EXIT TO DOS - Exits to DOS.


                      Ŀ
                      HINTS FOR WINNING AT DEATH RALLY
                      

If you want to beat this game fast, make sure to:

1) Get all the extra bonuses available.  If possible, try to kill everybody
   without taking any damage yourself to get two bonuses in the same race.
   (Keep in mind that you get a bonus for 3 wins in a row.)

2) Keep driving - even if there's only one opponent left, don't close in for
   the kill immediately:  keep driving around the track to get as many wrenches
   and/or bonus money from the track as possible.

3) Collect everything - The amount of "gettable" objects is always constant.
   If you pick up an ammo box, it means that another object "pops out"
   somewhere. So, even if you don't need the turbo or ammo, it's worthwhile to
   pick the things up, as it means that a new object appears.  As your car
   gets better, those small dollars start to award bigger sums.


                       Ŀ
                       DEATH RALLY HELP & TROUBLESHOOTING
                       

 Apogee strongly recommends that you consult your hardware and software
  manuals for your system before you make any suggested changes to your
  current system setup.  Your manuals will tell you if you are about to
  make changes that may irreparably alter your computer or its
  configuration.  Modifying your system or software can be dangerous if not
  done properly.  Apogee will not be able to assist you with any problems
  resulting from such modifications.

 If you get an error message that says you don't have enough memory to run
  Death Rally, it means that you do not have enough free total memory to run
  the game.  Just because you have enough memory installed is not a guarantee
  the game will run.  Usually, this situation is caused by having such things
  as memory managers (QEMM/EMM386), disk caches (SMARTDRV, Norton Cache), and
  other programs loaded into memory.  These programs are usually loaded when
  your system is first powered up (otherwise known as when you "boot" your
  system).  This comes into play most often on computers that only have 8Mb of
  memory available.

  The best way around this is to "boot clean."  This means to boot your
  system without loading any unnecessary memory resident programs.  The
  easiest way to do this is to create a bootable floppy disk according to
  the instructions in your DOS manual (see the FORMAT /S command) and
  create a file called CONFIG.SYS and a file called AUTOEXEC.BAT on that
  disk.  Please refer to your DOS manual for instructions on creating these
  files.

  These files should contain the following lines:

   CONFIG.SYS
   ==========
   FILES=30
   BUFFERS=30
   STACKS=9,256
   <if your sound card requires a line in config.sys, put it here>
   <if you use disk compression, make sure to load that driver>
   <if you require a driver to access your hard drive, make sure to use it>
   <if you use a CD-ROM drive, make sure to load that driver>

   AUTOEXEC.BAT
   ============
   @echo off
   <your path line>
   <your prompt line>
   SET BLASTER=<see section on SET BLASTER for more help on this line>
   <if you use a CD-ROM drive, make sure to include that line here>
   <make sure to use any sound card drivers/commands needed here>

  The <your path line> and <your prompt line> items in the sample
  AUTOEXEC.BAT file refer to the lines that start with the words PATH and
  PROMPT in the AUTOEXEC.BAT file that is on your C:  drive.  These lines
  are optional, but including them will make navigating your hard drive a
  little easier.

  If you have DOS 5, you will need to create a boot disk and make
  CONFIG.SYS and AUTOEXEC.BAT files, using the above examples.  If you have
  DOS 6 or higher, you have two ways of booting clean without the need for
  a boot disk.

  For DOS 6 and higher, the fastest way is to reboot your computer and
  watch for a message that says "Starting MS-DOS" (IBM versions will say
  either "Starting PC DOS" or "Starting IBM DOS").  When you see this
  message, press your F8 function key.  You will then be prompted to
  confirm each line of your current CONFIG.SYS and AUTOEXEC.BAT files.
  This will allow you to temporarily turn off the programs that you do not
  need or that may be causing problems.  ONLY ANSWER "YES" TO THE LINES
  SHOWN ABOVE AND THE "OK to process AUTOEXEC.BAT?"  QUESTION.  When
  finished, you will be left at a plain C:\> prompt.

  NOTE:  Pressing the Left Shift or F5 function key at the "Starting
         MS-DOS" prompt will not work properly.  Death Rally requires at least
         30 available "file handles" to operate properly.  This is defined
         by the FILES=30 statement in your CONFIG.SYS file.  If you bypass
         your CONFIG.SYS file completely by pressing Left Shift or F5, you
         are stuck with the DOS default of 8 file handles.  You will
         experience errors if you attempt to run the game this way.

  If you are more familiar with DOS, we strongly recommend that you set up
  a multi-boot option.  These newer versions of DOS allow you to set up
  multiple boot configuration sections in your CONFIG.SYS and AUTOEXEC.BAT
  files, mostly eliminating the need for boot disks.  Again, please consult
  your DOS manual for instructions on how to create a boot disk, or a
  multi-boot configuration using the parameters stated above.

  NOTE to Windows95 Users:  While Microsoft tends to hide the fact, you can
  still create multi-boot configurations under Windows95.  There is a way
  via the use of their PowerToys add-on for Windows95 to make it behave exactly
  like Windows 3.x (where the GUI part of Win95 does not come up by itself).
  What we recommend for Windows95 users (especially those with only 8Mb of
  memory) is to create a multi-boot config that doesn't automatically load the
  Windows95 GUI.  Please see the MicroSoft WWW site for more information on
  obtaining the PowerToys add-on for Windows95 from MicroSoft FREE at
  http://www.microsoft.com/windows/software/powertoy.htm.  (The powertoy you
  will want is called TweakUI, and you want to disable the "Start GUI
  automatically" option.)  Once you do this, you then will have to type "win"
  to load the GUI portion of Windows95.  This will allow you to make multiple
  boot configurations, and if you set it up correctly, you can load DOS &
  Windows from a menu before Windows95 starts.  If you want more info on
  multi-boot configurations, please check your DOS manual, or contact
  Microsoft.  Apogee has set up a page on our WWW site with information on
  how to create a multi-boot config.  Point your WWW browser to the URL
  http://www.apogee1.com, and then once you're in, pick the "Tech Support"
  option from the Main Menu.  Please do not contact Apogee or Remedy for
  help with this, as we cannot help you.  If you still need help, PLEASE
  CONTACT MICROSOFT.

 If you are playing with a MicroSoft Natural Keyboard, (or some other Windows
  95 compatible keyboard that has the new "Windows Logo" keys) and hit them
  during game play, you will note that your game will be interrupted and
  control of your computer will go to Windows.  These keys can be disabled via
  the use of a program that MicroSoft puts out called "DOSWINKY".  It is
  available on MicroSoft's Kernel Toys Home Page, which is reachable at:
  http://www.microsoft.com/windows/software/krnltoy.htm

 Death Rally is a protected mode program, and as such, it does not require
  the services of such memory managers as QEMM, EMM386, etc.  Please read the
  section on protected mode programs for more information.

 If you get an error message that says "Unable to Free Heap Memory Block", it
  means you are low in memory.  Please see the section immediately before
  this one for more information on making more memory available.
 If you get an error that says "SoundBlaster or compatible initialization
  failed!" or "SoundBlaster or compatible I/O Error!", it means that either
  you selected incorrect settings in the setup program, or your DOS Sound
  Blaster Software is not correctly installed or set up.  Please check your
  sound card's settings and reconfigure as needed.

 "Help!  I have a Plug 'N' Play modem or a Winmodem, and it's not being
  recognized!"

  Plug & Play modems were designed for environments (ex: Win95) where the
  environment itself initializes the card.  If you are playing in MS-DOS
  mode (either by bypassing the Win95 GUI, or picking "Restart in MS-DOS Mode"
  from the Shutdown menu), your card is never being initialized, and as such,
  there's nothing for our game to find.

  What you will need to do is to find some way of initializing your PnP modem
  in DOS.  Info on this should be in your modem's manual.  Quite often, modems
  with the brand name of "Winmodem" fall under this category as well.  Apogee
  cannot provide this information:  it must come from the manufacturer of your
  modem.

  When you DO get the card configured in MS-DOS, make sure to take note of the
  port address and IRQ number, as well as the port number that the card is
  initialized with.   These WILL BE IMPORTANT when you go to set up modem or
  serial play.  Once you have all this info from a properly initialized
  PnP/Winmodem, go into the game and follow these steps:

  1) Select Muliplayer Game from the Main Menu.
  2) Select "Serial/Com Options".
  3) Select "Custom Com Port", and enter the port address info and IRQ as
     requested by the program.

  You should be able to properly access your modem now, assuming the
  entered info is correct, and assuming that your PnP/Winmodem has been
  initialized.

  (This info is also useful if you don't have a PnP modem and are having
   problems with your modem not being recognized.)

  NOTE: These are the values that Death Rally uses as "Default" for COM 1-4:

  COM1: Port address "3F8" and IRQ 4.
  COM2: Port address "2F8" and IRQ 3.
  COM3: Port address "3E8" and IRQ 4.
  COM4: Port address "2E8" and IRQ 3.

 If your copy of Death Rally locks up before you see the title screen, it's
  probable your config file has become corrupt.  Delete the DR.CFG file from
  your game directory and re-run the setup program.  If that doesn't work,
  delete and reinstall the entire game and run the setup program.

 If you get the error message "Error Reading CDROM.INI" file, it means your
  CDROM.INI file is missing or corrupt.  Delete and reinstall your game.

 If your copy of Death Rally locks up randomly, and you have a sound card, you
  might be experiencing a DMA conflict.  These are caused by having more than
  one hardware device sharing a DMA (Direct Memory Access) channel with your
  sound card.  DMA channels are used by Death Rally to send sounds to your
  sound card.  When you have more than one piece of hardware on a single DMA
  channel, the chip on your motherboard that controls DMA transfers may become
  confused and send the sound to the wrong place.  When this happens, your
  system will lock up.

  Devices that usually cause DMA conflicts include CD-ROM drives, older
  dedicated FAX boards, tape backup drives connected to an accelerator card
  (not including tape drives plugged into your floppy drive controller cable),
  and in newer systems, the ECP/EPP parallel port on either your I/O card or
  on the motherboard itself.  If any of these devices are present in your
  system, they may be the source of your lockups.

  DMA conflicts cannot usually be spotted by diagnostic software (e.g., PC
  Tools SI.EXE, Norton Utilities NDIAGS, Microsoft's MSD, etc.).  Apogee does
  not recommend the use of such software to determine if you have a DMA
  conflict.  Instead, if you suspect a DMA conflict, try the following test:

     1.  Run the SETUP program and select NONE for your Sound FX card.
     2.  Play Death Rally and watch for lockups.

  If the game no longer locks up, then you were definitely experiencing a DMA
  conflict between your sound card and some other device.

  The ONLY way to resolve a DMA conflict is to physically move the conflicting
  device to another DMA channel.  In all but the rarest cases involving devices
  that "download" their configuration at boot-up time, you cannot do this
  through software.  You also cannot solve the problem by simply unloading the
  driver for the conflicting device.  Since this is a true hardware conflict,
  the problem can persist even if the device driver is not loaded when you boot
  your machine. In laymen's terms, booting clean won't solve the problem.  You
  will most likely have to move a "jumper" (see your manuals for a description)
  to physically reconfigure the conflicting device.  If you need assistance
  with reconfiguring your device(s), please consult your system's manuals or
  contact the manufacturer of the device(s) in question.  Apogee Software
  cannot provide assistance for reconfiguring your hardware.

  For best performance, do not move your sound card to a different channel:
  leave it where it is (usually channel 1 for 8-bit cards, or channels 1 and 5
  for 16-bit cards).  Instead, move the conflicting device.  After you have
  resolved the DMA conflict, you may re-run the SETUP program and re-select
  your sound card under the Sound FX setup.

  If your copy of Death Rally still locks up, you may wish to check some
  settings in your CMOS configuration as a last resort.  If any of these are
  on, then switch them off:   Hidden Refresh, Hardware Video Shadowing, Turbo
  Switching.   Also, if you have either of these, turn them on: HD1 Block Mode;
  IDE HDD Block Mode.

  NOTE:  While "Plug 'n Play" (PnP) devices are supposed to eliminate conflicts
  of this type, they do not always do so.  If you are using a system with PnP
  devices, you may wish to contact the manufacturer of your system (or the
  maker(s) of your PnP devices) for assistance.  Apogee cannot guarantee
  support for conflicts between PnP devices, since these conflicts are usually
  system based and do not involve a problem with the game itself.

 If you hear static when you are playing with a Sound Blaster or
  compatible card, make sure to turn the MIC and LINE volumes to zero.
  Your card may be seeing input from these, resulting in static.  For a
  Sound Blaster Pro, the program that adjusts these is called SBP-SET:  see
  your card's manual for precise instructions on how to do this.  If you
  still continue to hear static after doing this, try disconnecting any
  parallel port devices.  IRQ5 and IRQ7, which are used by sound cards, are
  often frequently used by printers as well.  If you have both plugged in,
  the result may be static and poor sound performance.

 If you are running a Compaq computer with a VGA card and the game tells
  you that you do not have a VGA card, or if you experience lockups on a
  Compaq computer with a VGA card, you will need to contact Compaq for a
  special video driver.  The reason for this is that Compaq has some video
  cards that do not conform to all proper detection methods.  There is a
  device driver available from Compaq that will fix this problem.  The
  driver's name is FINDVGA.SYS.  This file used to be available on their BBS
  with the filename of SP0117.ZIP, but as of the writing of this document,
  it is not available.  Please contact Compaq if you cannot locate the file

 If you are playing with a joystick, and your performance seems erratic, make
  sure to calibrate the joystick inside the Death Rally program. Also, check
  and make sure that the joystick port you are using for Death Rally is speed
  adjustable.  If it is, then try tinkering with the speed.  If it is not,
  then there may not be anything you can do to alleviate the problem, short of
  buying a game card that provides speed adjustable game ports.  Check your
  port's manual for more info.  Also, make sure you do not have more than one
  active joystick port on your machine at any time.  If you have a game card
  that provides two game ports, make sure that no other game ports (such as
  those on a sound card or I/O card) are active.

 If you have a Gravis UltraSound and you are not getting sound effects, or
  if your GUS sound effects are scratchy or distorted, make sure your GUS
  card has 1 Mb of memory on it.  If your GUS has only 512k, you will have
  sound problems until you upgrade your sound card.

 If you have a Diamond SpeedStar video card, disable Zero Wait State.

 If the top of your display screen is shown messed up in the menus (for
  example, only the first 1/4 of the top of the screen gets drawn), this would
  indicate that your video card (or your driver) is not fully VESA compliant.
  You should use Display Doctor (see next section for info), or the VESA driver
  provided by your video card's manufacturer.

 This game works best with a VESA 2.0 compliant video card.  Please see your
  video card's manual for info on how to find out if your card is VESA
  compliant.  If yours is not VESA compliant, you will need to use a software
  driver to provide this compliance.  We suggest a driver such as Scitech's
  Display Doctor (formerly called UNIVBE).  If you have the registered Death
  Rally CD-ROM, Display Doctor can be found on the CD-ROM in the
  \goodies\univbe directory.  If you have the shareware version of Death Rally,
  you must obtain Display Doctor on your own.  It can be obtained at any of
  Apogee's online support forums (please see "Apogee Online" at the bottom of
  this document for contact information) or from Scitech directly at
  http://www.scitechsoft.com.  To install Display Doctor, copy the files from
  the \goodies\univbe directory on the CD-ROM to a temporary directory on your
  hard drive, change to that directory, and type "INSTALL".  The rest of the
  info will be on screen.

  Please be aware that Display Doctor is not an Apogee product, and we cannot
  provide support for using it.  This product is published by Scitech Software,
  and questions about the usage of Display Doctor should be directed to Scitech
  at their web site: http://www.scitechsoft.com.

 If you notice the game running slowly on your system, here are a few
  suggestions on improving game performance.
   If you are playing in a Windows95 Dos Box, there is a setting that will
    help.  Go to the properties of the Dos box you are playing in, and pick
    "Memory".  In the conventional portion of this screen make sure that the
    Check for "Protected" is selected.

   Disable your upper memory manager (QEMM, 386Max, EMM386, etc).  Since
    Death Rally is a protected mode game, the services of these programs are
    not needed.

   If you only have 8Mb of memory, BOOT CLEAN, or add more memory to your
    computer.  This game performs much better when you have 16Mb of memory
    as opposed to only 8Mb.

   Use Smartdrv.  The usage of Smartdrv can speed up disk access.  However,
    if you only have 8Mb of memory, this will not be an option, since 8Mb
    computers will not have enough memory left over to play the game.

   Turn off the game textures and or shadows.  If you have a slow computer,
    turning these off will make the game run a bit faster (You can hit F4 & F5
    respectively to turn these features on and off).

   Use a VESA driver such as Scitech's Display Doctor, or one that comes with
    your video card.


            Ŀ
            WHAT IS THE "SET BLASTER" COMMAND, AND WHY DO I NEED IT?
            

Death Rally (and any other Apogee game that uses the Sound Blaster) uses the
SET BLASTER command to figure out where to send its sound output. A Sound
Blaster card can have many different sound outputs, and since there are
zillions of computers out there, a way needs to be used in order to tell the
game where your sound card is located.  The SET BLASTER line is how we do it.

In Death Rally, the setup program reads the SET BLASTER to get its default
settings.  Please make sure your SET BLASTER line is correct, and correctly
matches your Sound Blaster settings, or you WILL HAVE PROBLEMS.  If you are
using a Sound Blaster Compatible or Clone, the SET BLASTER line must match
the Sound Blaster Emulation settings of your sound card, not your sound card's
regular settings.

Check to make sure that you have the SET BLASTER line in your AUTOEXEC.BAT
file.  This code is an example, and isn't exactly what you need to put in your
system, make sure to read the entire explanation of this command.

NOTE: Some of these parameters (P, H, & E) are dependant on certain types of
      cards.  For example, the E is only needed if you have an AWE32.  The
      minimum requirements are to have the A, I, D, & T parameters.  The other
      three may or may not be needed depending on what type of card you have.
      Please read this entire section to see if you need any of them.  If you
      are using a clone card, or some card that's not a "true" Sound Blaster,
      then you will most likely only need A, I, D, & T.

SET BLASTER=A220 I5 D1 T3 P330 H6 E620
|   |       |    |  |  |  |    |  |
|   |       |    |  |  |  |    |  |_______ AWE32 Only Parameter
|   |       |    |  |  |  |    |__________ "High" DMA Channel
|   |       |    |  |  |  |_______________ MIDI Port
|   |       |    |  |  |__________________ Type of Card
|   |       |    |  |_____________________ DMA Channel
|   |       |    |________________________ Interrupt
|   |       |_____________________________ Port Address
|   |_____________________________________ Environment Variable
|_________________________________________ DOS Command

NOTE: There can be no spaces between the word BLASTER and the equal sign (=).
If you have a space in there, your system will read the parameter incorrectly,
and it will not be recognized by our games.

Now, these may not (most likely not) be the same for your board, because the
Port Address, Interrupt and DMA Channel can be set by adjusting "jumpers" on
your sound board.  Some newer cards have this information controlled by
software; please consult your card's manual for more information on how to set
these things.  You should also check your manual if you are unclear as to how
to tell what settings your card is set at.  The information *IS* important, so
it's recommended that you know precisely what the settings are.  If you are
using a card that "emulates" the Sound Blaster (such as the Gravis UltraSound
through software, or the PAS16), you should check your card's manual on how to
set the card for Sound Blaster emulation (if your card is not natively
supported by this game).

For PORT ADDRESS, it's almost always 220.  That seems to be the default for
 most sound cards out there, and unless you know you've switched it away from
220, it's a safe bet it's still there.

The INTERRUPT is something that varies from system to system.  Apogee does
not recommend using IRQ2.  Most of the people we run into who use IRQ2 have
difficulty getting their programs to run properly, unless they switch to a
different IRQ channel.

The DMA CHANNEL is one that causes some people problems.  By default, this is
almost always set at 1.  Unless you have a specific need to change this, it's
probably still at 1.  If you're running into lockups using digitized sounds
with Apogee games, this is probably where your problem lies.  Please see the
"Death Rally Detailed Help and Troubleshooting" section of this document for
further information if you have problems.

The TYPE OF CARD is something that is fairly easy to check out.  If you're
running a non-Creative Labs sound card, then you want this to either be 1 or 3,
depending on which card it is.  In the majority of cases, it will be a 1 if
you are not using a "true" Sound Blaster.  If you do have a "true" Sound
Blaster, then the variable is one of these...

   1 or 3 for a plain Sound Blaster.
   2 or 4 for a Sound Blaster Pro.
   5 for a MicroChannel (MCA, or PS/2-style) card.
   6 for a Sound Blaster 16, Vibra 16, AWE32, or PnP 32.

The factor in choosing between the two numbers here is the age of the card.  If
it's an older card, than choose the smaller number (1 or 2).  Clone cards, or
cards that emulate the Sound Blaster usually have a T value of 1. Experiment to
see what works best for you.

The MIDI PORT parameter will only be needed if you are using a card that has
MIDI capabilities.  If so, this is where you define what MIDI port you are
using.  330 seems to be the default for most cards, so if you have a MIDI card,
and you haven't changed anything from factory defaults, this is probably where
it still is.
The HIGH DMA CHANNEL is something that is used primarily on Sound Blaster 16
cards.  This is not the same as the standard DMA channel, this is a different
one.  This is only used if you're using a 16 bit sound card capable of playing
16 bit Sound Blaster sounds.  By default, this is usually 5, so unless you know
that it's something else, it's probably still 5.

The E620 parameter is something that is needed _only_ if you have a Creative
Labs AWE32 sound card.  If you have one of these, this parameter will have been
set up properly assuming you've installed the software that came with the card.
Check your AWE32 documentation for a more thorough explanation of what this
paramter is used for.

I get a lot of questions from people wanting to know why they have to use this
if they don't have a Sound Blaster.  Well, it's simple.  This command has
NOTHING to do with what type of sound card you have.  Apogee games that use
digitized sounds expect these cards to be at specific settings.  If they are
not, then the game needs to be told this.  The way to do this is with the
environment variable BLASTER.  That's why this is needed.  Some of our newer
programs (Death Rally, Realms of Chaos) have specific setup programs which let
you set up this information manually, but they still require the SET BLASTER
line to operate at 100% efficiency.

Please remember to add this to AUTOEXEC.BAT, save the file back to disk,
reboot your computer, and reconfigure your game by deleting the DR.CFG file,
and rerunning the Death Rally setup program (SETUP.EXE).


                             Ŀ
                             WHAT IS PROTECTED MODE?
                             

As promised earlier in this document, here is an explanation of Protected mode.
This information is not necessary to get the game running, but it's included as
background information for the curious.

Historically, DOS programs have always required that you run them in the first
640k of ram.  This was a limitation imposed on DOS back when v1.0 was the only
thing around.  For compatibility's sake, this is the way things have remained.
Any memory above 640k could only be used for data storage, not for program
execution.  That's why you always saw those dreaded "Out of Memory" messages.

As time went on, certain programs, (and later DOS itself) gained the ability to
load part of themselves "high", leaving more conventional (the first 640k) of
memory available.  You still had the limitation of the 640k barrier, but some
more breathing room was made by these memory advances.

More recently, advances were made in memory management so that programs could
run in protected mode.  Protected mode is a special way of programming so that
your program doesn't have the 640k barrier.  Depending on how the program is
written, the entire thing is in protected mode, or it requires the use of a DOS
"Extender" to run that way.  Death Rally is such a program.  Death Rally uses a
DOS extender to access much more memory than it would have been able to if it
were written the old way.  A game of this complexity would have never been
able to have been written if the old 640k barrier method of programming was
used.

Well, you might be asking, what about my older programs?  Can't I just use a
DOS extender, and have that run something like "Wolfenstein 3D", and never get
those out of memory errors?  Well, it's not as simple as that.  If a program is
using a DOS extender, it has to be written a special way.  A DOS extender isn't
just a magic wand that you can use to wipe away your memory problems for
non-protected mode programs.  The program has to be written a special way to
make use of the DOS extender.

To summarize, Protected mode (sometimes referred to as "flat memory") is a way
for a DOS program (either by itself, or through the use of a DOS extender) to
access more than just the first 640k of memory for program execution.  Because
of this, more complex programs (such as Death Rally) are able to be written.
If using the old 640k barrier method (sometimes referred to as "segmented
memory"), this type of program would not have been possible.

If you're still confused, don't worry about it.  As I said above, this
information is not necessary for the proper play of Death Rally. It's in here
for background information only.  If you're still inclined, check out some DOS
programming books available at your library or a book store.  They have far
 more verbose explanations of this than would be possible in this document.


                           Ŀ
                           CONTACTING TECHNICAL SUPPORT
                           

Apogee thanks you very much for playing our games.  Customer satisfaction
is a high priority of ours, and we strive to please everyone.  Our Technical
Support staff is available to assist all of our customers in solving any
technical problems that may be experienced.  Our Technical Support Department
is available to answer your questions Monday through Friday during the hours of
8:00 A.M. to 6:00 P.M. Central Standard Time.  The phone number for the Tech
Support Department is (214) 278-5655.

However, the voice line isn't your only channel of contact.  We are also
reachable via a fax machine at (214) 278-4670, (24 hours a day).  Please
allow two full working days for faxed replies, and PLEASE include a return
fax number on your fax!  If you cannot receive a fax reply, please do not
fax us; use some other method of contact.  The Fax department does not have
access to E-Mail, please do not ask for an E-Mail reply via fax.

You can also write to us at this mailing address:

                          Apogee Software, Ltd.
                          POB 496489
                          Garland, TX 75049-6389
                          United States of America

If you do contact our Technical Support department, please be at your computer,
and have it ready for assistance.  If you can't be at your computer, please
have the following things available when you call:

      Printouts of your CONFIG.SYS and AUTOEXEC.BAT files.

      A print of the results of a "MEM /C" command (see your DOS manual
       for details).  If you get an error doing MEM /C, do a plain MEM
       instead.

      A list of all devices installed in your system, such as sound
       cards, CD-ROM drives, modems, etc.  Brand names, model numbers,
       and settings for each device will help greatly.

      A detailed description of the problem, what you have already tried to
       do to resolve it (in detail), and PRECISE error messages.

It may be possible to provide technical support without these things, but it
will be much more difficult.  If you are contacting us via electronic means,
please make sure to check the Death Rally home page on our World Wide Web
site (http://www.apogee1.com) first, for the most up to date info and fix
information.  (Once you get onto our Web site, pick the Apogee Catalog, and
then Death Rally, and you're there!)


                                  Ŀ
                                  APOGEE ONLINE
                                  

Apogee Technical Support can also be contacted via a variety of electronic
media.  Several major online services are monitored, and our online contact
points are listed below.   Also, a variety of Bulletin Board networks are
monitored as well, and those are also listed.

 Major Online Services

Apogee has forums on both CompuServe and America Online!   Both of these
forums have all of our shareware (as well as 3D Realms', too!) available for
download.  They also have other helpful files, as well as some user submitted
files as well.  If you are on these services, and haven't checked out our
forum, why not try 'em today?

      CompuServe: Type "GO APOGEE" at any ! prompt
      America Online: Use the keyword 'APOGEE' to get to our forum.

 Internet Services

WORLD WIDE WEB:

Apogee has its own World Wide Web Site!  Point your Web Browser to the URL
http://www.apogee1.com, and you'll reach us on the Web!  We have all kinds of
cool files and information here, so if you like Apogee or 3D Realms and you're
on the Web, you need to be here!  You can learn about future games, take a
"virtual tour" of our headquarters, and participate in the lively message
bases!

INTERNET MAILING LIST:

Join our Internet mailing list!  The Apogee mailing list is a list where you
can receive press releases, general info, new game release notifications, and
other miscellaneous items. Drop us a line at apogee.software@apogee1.com, and
we'll put you on.  It doesn't cost anything, and all we need is your Internet
E-Mail address!  Your friends are probably on the list - are you?

FTP FILE TRANSFER:

Apogee has an official Anonymous FTP site for our shareware downloads:

                        ftp://apogee.best.com

This is a standard Anonymous FTP site.  If you're getting an error like
"Anonymous Access Denied", "Cannot Access File", or something like that, you're
probably just running into the limit.  All Anonymous FTP sites have limits to
the number of people that can access it at once.  Think of it as a busy signal,
and try again later.  We also recommend talking to your local Internet Service
provider (or the author of your FTP software) about how to properly use the
Internet program you're trying to use.

Thanks to Best Internet Services for the T3 FTP connection.  For more info
about Best, please visit http://www.best.com!

 Software Creations & other Bulletin Board Networks

We can be reached on Software Creations, the Apogee/3D Realms BBS.  Software
Creations can be reached by calling 1-508-368-7036.  Software Creations is our
#1 file site.  Our games are released there before anywhere else in the world,
so if you want the latest stuff, take a trip over to Software Creations, the
BBS voted #1 two years running by the readers of BoardWatch Magazine!

If you're on the Internet, check out the revolutionary Software Creations Web
BBS.  It's a whole new concept for the Internet!  Point your web browser to
http://www.swcbbs.com.

There are several BBS networks that are monitored for Apogee/3D Realms
messages.  Our Online Support Representative monitors all of the following BBS
networks:

                                    Fidonet
                                Relaynet (RIME)
                                    Intelec
                                     Ilink

All of these BBS networks have Games, Shareware, and Apogee conferences.  Any
3D Realms-related topics are also welcome in the Apogee conferences.  Private
mail can also be sent to Apogee on Fidonet and Rime with the following
addresses:

    Fidonet       -> 1:124/9006              Rime       -> APOGEE (or 1674)

Apogee also has a FDN on the Fidonet Filebone, where both Apogee and 3D Realms
files are distributed.  Check with your local Fido Filebone administration for
more info on how to get Apogee's and 3D Realms' shareware delivered right to
your BBS!  Check FILEBONE.NA (available from your local Fido administration)
for more info.

                   This document was written by Joe Siegler,
                   with help from Lee Jackson & Bryan Turner.

                All trademarks mentioned in this manual are the
                      property of their respective owners.

[ END OF DOCUMENT ]
