SENGZHAC
 The references left to us in the first data buoy
in no way exaggerated the ^Sengzhac^. We found
them to be single mindedly cold and calculating
just as the buoy described. A hive mentality
pervades them. Because of this they claim a
higher morality. They feel justified eliminating
anything that might come between them and their
precious "God's Eye".
 Their fanaticism does, however, betray a note of
fear. Whatever the God's Eye is, it must be
enormously powerful to disturb such a stalwart
race.












Home World = Zamiu (51.4,9.9,174.3)

D'PAHK
 "The Children of the Sun", as they call
themselves were strange, worm like creatures.
Our first dialogue appears to have been a
success, with stress on the word, "appears."
Their odd appearance did little to
make the talks go smoother. I'm sure the
psychometrist did the best they could when
transmitting the lingual key, but the tone
in the ^D'pahk^ cypher-voice makes me
suspicious. I worry that they were too anxious
to befriend us so quickly.













Home World = Suenyo (134.6,122.2,131.2)

AARD
 By the dust of the Earth! I would never have
thought it possible. We have encountered a
race that matches us genetically. The odds
for such an encounter are beyond astronomical.
Surely my eyes do not betray me. Even so, I
question what I have seen. The blatant rudeness
they wield is a bit more than I could stomach.
Unfortunately, the mighty ships they flew kept
me from responding in kind. I would rather lose
my pride than my life.














Home World = Unknown

ERMIGEN
 This was the first race that we have
encountered that did not make me uneasy. Even
though the ^Ermigen^ were over zealous they
were straight forward about it. I only hope
they don't have us on their "list of celestial
bodies which must be eliminated."


















Home World = Mytuk (116.5,146.0,28.6)

TITARIAN
 Interesting... We have encountered a race of
clairvoyants. From analyzing the cypher key
psychometry believes that the ^Titarian^ evolved
the natural ability to see into 4-space.
Such innate abilities were limited but with
implants and genetic manipulation they were
able to enhance their ability enormously.
An alliance is in order... especially if we
find it necessary to call upon their services.















Home World = Rehez (69.1,47.2,210.7)

QUAI PA'LOI
 First contact with the ^Quai Pa'loi^ was truly
a moment to be remembered. Only in holy books
have I had to sort through such deep thoughts
and circular speech. Their syntax must be a
nightmare for the cypher key to have provided
such a poor translation of their language.


















Home World = Baal (32.1,148.3,138.4)

SCAVENGERS
 What at first seemed to be a derelict
was instead a manned vessel. A hodge-podge of
burnt and broken panels covered the hull
of the ship. Mangled fingers of steoplast
jutted at odd angles and sections of the
structure seemed to be missing. Others
served no observable purpose.
 We were attempting to salvage the craft
when this transmission was received by
psychometry, "We assimilate." Even after
constructing a lingual key communication
was difficult. These Scavengers, as we have
come to call them, are assimilators that
live between stars. From what we were able to
gather it seems they absorb anything of
use with which they come in contact.
 They were voracious for input, and in an
attempt to greet them hospitably we sent them
the general encyclopedium. I believe now this
was a mistake. They took what we told them of
our history and began making warped
conclusions about morality. Immediately they
applied these conclusions to themselves and
attacked our ship. I have the feeling we
haven't seen the last of them.

ICON
 After what seemed like an eternity psychometry
finally generated the cypher key. We can only
call them the ^Icon^. They evolved completely
without a spoken language and, as a result,
communication with them was difficult.
 After days of observation we discovered that
they use an intricate system of body language
to convey simple thoughts. Longer signals
require that they "weave" their messages.
 We were confused at first when they sent us
cloths and fabrics in exchange for our cypher
key. In a stroke of genius a loom was constructed
to weave our messages and surprisingly, the
translation was a success!
 With this tool in hand we proceeded to discuss
the matter that brought us to them, the
Scavengers. The Icon told us of an ancient
alliance called the Kendar. They told us that in
order to defeat the scourge we would have to
reunite the Kendar. If the empires continue to
be as uncooperative as they are unfriendly
all is lost.
 We can only hope...

Home World = Hadekou (145.4,140.4,8.7)

GUILD
 We have found a market in space! A race whose
name roughly translates as "^The Guild^"
approached and hailed us. They transmitted their
cypher key along with a complete list of
exchange rates for the last four hundred chrons.
Bent on making material exchanges with us,
their introductory speech sounded more like a
sales pitch than a greeting. I am not, however,
dissuaded by our new friend's motives.
We may find our contact mutually beneficial.














Home World = Onan(219.3,27.5,203.2)

VOID DWELLERS
 While flying through a dense cloud of
dust and rock we happened upon beings
composed of the very same stuff. They
called themselves ^Void Dwellers^. Strangely,
they required no cypher key. They transmitted
their first message completely without the
need for translation. The openness with which we
were greeted put me at ease. I found myself
to be very comfortable around our new discovery
and soon we were talking as freely as if they
were as human as ourselves. Their knowledge
of our language confuses me, but psychometry
insists that they can be trusted.
The universe never ceases to amaze me.










Home World = None

GREETINGS AND HALLUCINATIONS
 At long last we have awakened. A mysterious
distress call activated the encode power-up 
sequence. Once the personality matrix was fully 
powered we discovered that our ship was badly 
damaged, and the ship to which we had responded,
was a scorched ^wreck^ on the surface of the 
planet below.
 Strangely enough, during personality power-up
there was a power surge in the memory core...
...I experienced a hallucination, a vision of
sorts. A shadowy form spoke to me of awakening
the iron space between thoughts.
 Psychometry assured me that the experience was
only a malfunction and should be ignored.
 I can't help but wonder...
 Hallucination aside engineering has initiated
repairs to the ship and has discovered that the
chronometer failed shortly after leaving Mars.
It's unknown how many years, decades, centuries
or millenia we've been adrift for. Astrogation
has been unable to map the stars we see now to
what we could see from Mars... We are lost.
 Science has recommend we send probes down to 
the planet surface to investigate the wreckage.
I can't help but concur with this ^advice^.

SECTOR CODEX
 We discovered a data buoy left by the other
ship at (16.6,22.6,3.3). A great deal of the
information stored was irretrievable.
 Fortunately, the encryption codes were similar
to our own... Most clusters were lost, but
a few data chains yielded to our efforts.
 After decoding the information contained within
the buoy, we discovered the flight logs of the
Scavenger ship. Interestingly enough we were
able to use their crash sight as a reference
point and have since added the stars from these
logs to our own sector codex.
 It would make sense to follow the trail they
left us.
 While I have some trepidation about travelling
into deep space again engineering has assured
me that the malfunction has been fixed and
additional failsafes have been added. Regardless
we have little to gain by remaining in this
system.
 Of real concern, however, is our low levels of
fuel. We will need to scavange ^anomalies^ from
planets and hope we can gather enough to make
more fuel nodules. Alternatively I could talk to
engineering about using ^minebots^.

SECOND BUOY LOCATED
 So, it seems that our Scavenger predecessors 
left us a second buoy discovered at 
(22.0,47.0,34.0).
 Many of the data clusters cross-checked with
the other buoy suggest that the two contained
identical information. We were delighted to
find that the recoverable data chains were not
all the same.
 We assembled some of the system notes that
were to accompany the sector codex we
retrieved from the original buoy. There were
several references to a race they encountered.
The ^Sengzhac^...













HALLIFAX MANEUVER
 While in the Igua system (108.5,110.1,245.6) we
encountered a group of ships engaged in combat.
At first we thought we were witnessing a battle
between rival races; ships from many of the
empires were mercilessly attacking one another.
Then, close enough for a full scan, we saw that
races we had believed to be at peace were
slaughtering one another.
 We hailed one of the ships and were surprised
to find that this was not a military action at
all. The ships were involved in a religious
rite! Communiques with other ships provided the
same response. This Hallifax Maneuver, as they
called it, was to prepare the way for the
inevitable coming of a group called the
Papesian Monks.
 While we don't yet know who these monks are
or why they would encourage such a variety of
races to exterminate one another we didn't want
to interfere by interrupting the ritual.
 Disturbed and confused, we finished our scans
of the system and continued on our way.


Hallifax = Igua (108.5,110.1,245.6)

TROJAN GATE
 Trojan points are points in space that have
zero gravitational potential. It was theorized
that because of this strange property Trojan
gates could be used to facilitate a space jump.
The invention of a "Trojan gate" was still far
out of our reach, but, to our delight, we
discovered just such a device. We managed a
first sweep of it before it activated and were
puzzled to find it covered with symbols similar
to those referencing god's eye in cypher
keys. Perhaps there is some deeply rooted
connection. Who can tell?












Trojan Gate = Oetus (238.9,169.5,131.4)

A PLANET'S DESTRUCTION
 While in the Oetus system we were surprised to
learn that the Guild was responsible for the
extermination of a native race.
 It seems the Ylinthylixymn as they called
themselves had been working as indentured
servants for the Guild in exchange for the
terraformation of their world. They were hoping
to turn their world into a paradise.
 Sadly, the process went awry. Some of the
biomaterials the Guild was using mutated. The
viral bodies that resulted were similar enough
to the Ylinth body chemistry to wipe every one
of them it came into contact with.
 The plague was so swift and unexpected it wiped
out the entire population. Even those outside
the system could not escape. Within less than a
millennium the Ylinth were extinct.









MONKS OF PAPESIA
 We discovered and were finally able to scan the
Papesian system. Surprisingly we found no trace
of the Monks responsible for the Hallifax
Maneuver. What we did find was a giant hologram.
Visible from orbit, this strange beacon informed
would be pilgrims to seek them elsewhere.
According to the message they had relocated and
would shortly call forth the followers of
Hallifax. The message was difficult to take
seriously. Considering the magnitude of the
Hallifax and the amount of life lost as a result
we were appalled to think that these Monks could
be so whimsical.
 Sentients are strange.










Papesian Monks = Papesia (107.3,117.8,194.3)

DERELICT DISCOVERED
 While entering the Suenyo system scanner sweeps
detected the presence of a massive ship along
the outer rim. A full scan revealed a gutted
hulk the size of a moon. Violently mangled in
some ancient war the ship was too heavily
damaged for us to recover any of the data
storage units. A few other items were recovered,
however.
 One in particular was a translucent sheet of
metal that was unaffected by the inferno that
burnt and blackened the rest of the ship.
 I wonder why the attackers were so thorough in
this ship's destruction. What reason could they
have for such overt aggression?












DEVELOPMENT OF THERMOPLAST TECHNOLOGY
 After much adieu it has been developed. A
thermally dispersive material so effective that
even high grade atomics cannot penetrate or melt
it.
 The tests run so far have shown a consistent
kinetic dispersion rate of 5 kilojoules per
square centimeter per second! We now have
probot designs that incorporate it.
Thermoplast will ensure that our scans of
infernal planets will no longer damage our
probes as they have in the past. The design for
reflective hull has also been altered to include
the material.
 Despite my enthusiasm I am worried about the 
design. While science assures me that the 
chemical makeup will withstand the most
torrid infernos I have my doubts about it 
staying power. The material may spontaneously
decay leaving our probes vulnerable. This is
only speculation. Perhaps, I should leave 
science to scientists.





ENCOUNTERED NOVA
 While in the Tyr system the sun's core became
violently unstable and the result was a nova.
To the best of our knowledge the sun was
innocuous when we entered the star. We still
have no idea how or why the sun would go nova
in such a short period of time. The chief of
science is investigating the incident but no one
is expecting any answers.
















Nova = Tyr (247.4,123.3,163.5)

LOCATION OF SHUNT CAPABLE SHIP
 A great deal of time has been spent by our
science team developing shunt drive technology.
Once again fate is with us. While scanning a
planet in the Tetun system we unearthed a
massive ship imbedded deep beneath the surface.
Interestingly enough, the ship was designed much
like the derelict we discovered and was
similarly gutted. This time, however, the drive
of the ship was intact. Fortune was ours! It was
a shunt drive. Science is investigating the
damaged drive and promises to have some answers
for us soon.














DESTRUCTION OF THE MALZATOIR
 Since we first encountered them the Scavengers
have been a nuisance. Until this point that is
all they have been, a nuisance. We were recently
informed that a fledgling race, the Malzatoir,
were consumed by the Scavengers. We also have
reason to believe that the Scavengers now have
every intention of assimilating every race with
which it comes in contact. This makes them a
major threat to us.
 We had hoped to learn from them, but it seems
there is no choice. If we hope to claim for
ourselves a habitable world we must make sure
Scavengers do not spread from here.
 The scourge must be eliminated.












DISCOVERY OF ICON DATA BUOY
 While performing routine scans of our system
we encountered something very bizarre. A drone
approached and hailed our ship. We were
surprised to learn from the message it sent that
the tiny craft was Iconic. We were being
summoned by the speechless sages!
 Other than wishing an audience with us the
transmission was vague. They did not even bother
relating their homestar coordinates.
 Fortunately, we analyzed the flight path of the
device and now have an idea where it could have
originated from.
 Realizing that the Icon would not contact the 
outside without good reason I have made travel 
to their system an immediate priority.









(Either Theta or Delta Sector)

THE GUILD JOIN THE KENDAR
 The Guild showered us with appreciation
for our efforts today. After retrieving the
Ylinth genome and bringing in the pirate
Derraak, their skepticism was washed
away and we were treated as heroes. After a
lengthy ceremony inducting us into Guild history
we were sent an official writ proclaiming the
Guild as members of the Kendar. I sent them
a letter of thanks and forwarded their writ to
the Icon homeworld.
















TEMPLE OF IRON
 We have strayed far from our search to find a
habitable world. Caught up in what seems like a
religious crusade we are instead in search of a
holy relic. Hinted at in the first data buoy
we recovered, God's eye was described as
"a fist of black iron some fifty kilometers
across orbiting the star of the Deol system."
 We had planned to investigate this anomalous
object after we had found a viable world but the
events of the past few cycles have made it
imperative that we study the object first.
 Several cypher keys of races we had encountered
contained references to a place called the
temple of iron. As in many cypher keys religious
references are arbitrary. We considered the
temple to be ephemeral. Not so!
 Using hints from the Void Dwellers and a
large explosive device, we unearthed ancient
ruins far beneath the surface of a planet in the
Dubofang system. The excavation yielded more
questions than answers. What is the function of
the "channeling" device we found? What race was
responsible for the creation of the temple? And
why is our fate bound inextricably to this
mysterious God's eye and its creators?

INSIDE THE PIRATE BASE
 After tracking down the pirate Derraak and
retrieving the shunt drive we took it upon
ourselves to pick and choose from the hoard
that this notorious figure had collected.
 Unqualified to be arbiters ourselves, we
trusted the Guild to be impartial and notified
them of the hoard, asking them to parse out
these items to those to which they belonged.
I do not envy the Guild. Judging from the number
of items in the stash it will probably be a long
and arduous process.















PIRACY!
 It seems that a craft sped up alongside us
during transit. The gaping hole in our
midsection backs that theory. Of all the
degrading deeds...
 The shunt drive, for which we worked so hard to
locate has been taken from us.  Derraak and his
stealth ship are surely responsible for this 
outrage.


















ICON TRANSMISSION
 A second drone from the Icon has arrived.
and the message is simple.


 "They have killed again. Come to us..."





















ERMIGEN DATA TAPES
 We returned to the Ermigen homestar to find its
planets purged of life. I pity their dead. The
Scavenger scourge left nothing living.
 All hardware was stripped from the surface of
their worlds, and the remaining organics were
perverse mutations of the originals.
 With the planetary shields down we completed
our scans. While nothing of use was left on the
surface we did, however, locate a data storage
facility buried in the crust of the planet
wherein their defeat was recounted.
 We were interested to learn that during the
final battle their flagship, the Cargan, fell
into their sun trying to evade a wing of
Scavenger incorporators. It seems the crash
killed the crew but the ship was shielded by
a temporal anchor and was unaffected. They gave
orders to retrieve the ship, but the last of the
space born fleet was destroyed before receiving
the message. Shortly thereafter the planetary
shields were penetrated. Screeches and laser
fire fill the remainder of the audio data. The
video... it was too horrific to describe.



I AM AN IDIOT
This log exists because we couldn't find
a better way to structure the plot-log system.
You see, this log shouldn't exist at all...
in fact I despise this log. I hate myself for
knowing that I was somehow responsible for
it's existence. I only hope that the person
who is reading this can forgive me for
allowing the bug to exist that let them see it
in the first place.







   PLEASE REPRT THIS ERRER 2 CHANNEL7

   KEEP AN EYE OUT FOR OUR NEXT KILLER
   GAME, FRINJ (IT MUST BURN)






THE ERMIGEN WERE DESTROYED
 The mighty fist of the Ermigen empire has
fallen. We received word from the Icon that
another race had fallen victim to the Scavengers
and we were frightened to learn that the proud
shark's kin had fallen. This is indeed a sad
day. According to the Icon not even a single ship
remains. It causes me great pain to think that
an entire race could be hunted down in cold blood
...systematically destroyed. It is evident that
no life is safe as long as the scourge lives.
The Scavengers must be destroyed.















THE AARD JOIN THE KENDAR
 Not even the most arrogantly powerful are free
from concern. Having recruited the Sengzhac the
Aard followed suite by joining as well. The
Aard would have us believe that the time was
preordained, that they had no reason to fear the
scourge, and that now was simply the "right"
time. We know better. All the arms and technology
in the universe can buy you security, but it
can't buy you peace of mind.

















REFORMATION OF THE KENDAR ALLIANCE
 The Icon have summoned us. Originally, our
mission was to find and populate a habitable
world... to have our own place in the stars.
Now everything we have dreamed of is threatened.
The Icon have summoned us and the news they have
is grave. The Scavengers have assimilated an
entire species, the Malzatoir. To make the crime
more heinous, the Malzatoir weren't even space 
faring. They were fledgling sapients...
peaceful.
 According to the Icon, long ago beings of equal
danger sought to dominate the free worlds...
An alliance was created to defeat them. This
alliance was called the Kendar. As the original
organizers of the Kendar, the Icon have selected
us to be their liaisons. We are to gather
together as many of the empires as possible and
with a united hand we are to crush the Scavenger
horde.







REPAIR THE ERMIGEN SHIP
 I'm not sure if I would say that the Ermigen
were pleased because we helped them repair their
ship. I'm not sure the Ermigen feel much of
anything.






















ERMIGEN JOIN THE KENDAR
 Confused, we accepted the Ermigen Rod of
Alliance. Their behavior in the past made
it seem unlikely that they would, but the
strange shark people were more than willing
to join the Kendar. Considering the kind of
fire power they control I was thrilled to have
them join.
 Perhaps now that we have one ally the other
empires will be more apt to discuss a treaty.

















TITARIANS MENTION BRIGHT SPOT?
 I'm unsure what the Titarian seer meant when
he said he saw a "bright spot" in our future.
Perhaps our journey is nearly at an end. Could
it be that our work is almost done?






















SHUNT DRIVE RESEARCH COMPLETED
 We recently completed research on the shunt-
drive. Unfortunately, we will not be able to
implement the device. The technology used to
design and build it is still beyond us.
Interestingly enough, it will be possible to use
it one final time before its circuit integrity
is compromised. When this journey is over we
hope to resume our study of the artifact...
...but until that time the device is of no use.

















GUILD WANTS DERRAAK ELIMINATED
 We had hoped that returning the Ylinth genome
to the Guild would sate them, that they would
join us but they are not yet satisfied. They
wish us to do one more thing before they join.
 A pirate has been causing them a great deal of
trouble. As a result, trade has all but ceased
in Epsilon and Zeta sectors. They have made it
our job to hunt him down and eliminate him.
My patience grows thin.

















QUAI GO TO WAR
 Has the universe lost its mind? I can see no
sense in the civil war which has erupted on
the Quai Pa'loi homeworld... and in a time that
requires total unity! The Quai had best come to
terms with themselves. If our victory is in
jeopardy because they weren't able to lend us
their fleet I shall personally see to it that
every last one of them is assimilated by the
scourge.

















THE MOCH HAVE THE GOOLAS
 I believe we have something that will turn the
tide in the Quai war. The Guild have informed us
that the Phaedor Moch possess weapons the Quai
consider holy. They are called the Goolas. If
we are to quell the Tetrad to have them join it
is imperitive that we acquire these Goolas and
give them to the Quai.



















ENCOUNTER THE PHAEDOR MOCH AND REPAIR THEIR SHIP
 If I have ever said that this race was strange
or that race was odd I take it back. Today we
contacted what was by far the most outlandish
organic species we have ever encountered. Each
being seemed to radiate several different
psychic patterns. Their mentations were so
strange that a single low level scan nearly
drove our psychometrist insane. We managed a
cypher key, what little good that did, and
opened dialogue. This race calls itself the
Phaedor Moch. Aside from repairing their ship
we accomplished nothing constructive. Our
dialogue was meaningless. Unless we show an
expressed need we won't be speaking with them
again.









Home World = Unknown

GUILD TELL YOU HOW AND WHERE TO DEFEAT DERRAAK
 Since our last dialogue the Guild have located
the pirate they wished us to rid them of. They
have been gracious enough to transmit his
coordinates along with a suggested means of
capture. They cannot guarantee how long he
will remain where he is so it is imperitive
that we go as quickly as possible. The Guild
also tell us that we will require a Homing 
Device to find and destroy his base.















Pirate Base = Fabexi (153.8,99.0,196.9)

FIND TEMPLE OF IRON
 While scanning a planet in the Dubofang system
we noticed a strange perturbation on the
surface. An incredibly dense pocket of iron
lies buried in the planet's crust. The globule
is several hundred meters across and, according
to our scans, is hollow. Our science officer
considers this a considerable find and suggests
that, given time, they would like to study it
further. If only we had a way to unearth it...















Temple = Dubofang (4.3,227.8,240.6)

GUILD THANK YOU FOR YLINTH'S GENES
 Had the Guild shoulders a great weight would
have been lifted from them today. We returned
the Ylinth genome to the them. They showed
considerable thanks, but to our consternation
they still refused to join the Kendar! They
were indecisive about what else they would have
us do. They asked us to be patient and wait.
Be patient and wait?!


















VOID DWELLERS TELL YOU ABOUT GOD'S EYE
 We have finally been given the exact location
of the God's eye! The secret which the Sengzhac
have kept so long will finally be revealed.
The journey through Sengzhac space will
perilous at best but if luck is with us I feel
we can make it.


















God's Eye = Yned (1.9,127.1,88.1)

RECEIVE DOOM GATE
 Our efforts have been rewarded. The Sengzhac
have joined us in the Kendar. I had thought
their animosity would be too much to overcome,
but with the demise of the Malzatoir and then
the Ermigen no intelligent being could refuse.
In an attempt to heal old wounds the Sengzhac
offered us a device called the Doom Gate.
It is a weapon of awesome destruction as well
as a piece of the Mobius device.

















RECEIVE THAUMATURGE
 The D'pahk were very helpful in joining the
Kendar. Not only were they kind enough to lend
us the better part of their fleet for the final
assault but they gave us the Thaumaturge.
It will be interesting to see how effective it
is in battle.




















TITARIAN JOIN THE KENDAR
 We uploaded what we learned from our study of
the shunt drive. The Titarians seemed pleased
and moved to join the Kendar. To each his own,
I suppose.






















QUAI PA'LOI JOIN KENDAR
 The bitter civil war between the Quai has
ended. The Goolas given us by the Phaedor Moch
were crucial in deciding the victor.
 The Q'ooul who were open to free trade (which
we later learned was the reason for the war)
cleaned up after we gave them the weapons. I
realize that doing so gave the Q'ooul an unfair
advantage but the lives lost are nominal when
compared to the life that could be lost if we
do not successfully complete our mission.
Destroying the scourge is of utmost importance.















DISCOVER YLINTH GENES
 While in the Sigonib system we discovered the
remains of a research facility. We scowered the
structure for useful materials and found a
transparent cylinder containing some foreign
organic material. The canister was labeled
"Ylinthilixymn Genome Project." How curious.

