-- Reword this if you wish... I'm just jotting down some short hints --

JUMPING BLOCKS (Level 04)

   If you know you're going to be hit by a jumping block, rather than being
   forced into jumping in a random direction, jump in a direction which you
   know to be safe and then the block won't make you jump because you're
   already jumping.

GRAND PUZZLE I (Level 05)

   Avoid the four bombs in the center of the screen, they don't give
   ladder pieces to get up to the top. (The four bombs on the top are
   the ones worth 500 points)

BOMBS AWAY (Level 06)

   It's possible to go upward using the down rope by jumping onto it and
   then immediately jumping off of it.  You will end up on the next higher
   level without having to jump a large gap or taking the risk of going all
   the way up to the top.

DRAGON SLAYER (Level 07)

   At the start, run down to the first bump and stand on top of it. Jump
   straight up to avoid the dragons.  Repeat this for the third bump (the
   second bump may be avoided all together). After you've jumped the dragons
   for the second time, you're home free, go get the bomb.

VAMPIRE (Level 08)

   The bats move at the same speed regardless of how fast Jumpman's run speed
   is set for.  Set Jumpman's run speed to the fastest setting you can handle
   (3 or 2) and this will allow you to easily out-manuever the bats.

THE ROOST (Level 26)

   At the start of the screen HOLD UP and when Jumpman starts to climb the
   ladder, pull back down.  Move quickly to get all the upper bombs.
   To get the two new bombs placed at the bottom, you must climb down
   quickly and will probably have to cross to the other side of the screen
   to avoid the birds.

GRAND PUZZLE II (Level 27)

   Get the bombs in this order :

   1. The four bombs on top
   2. The top 500 point bomb
   3. The bomb to the left of it
   4. The bomb second and third 500 point bombs
   5. The bomb located to left of the last 500 point bomb
   6. The bomb on the second to the lowest level, on the left hand side
   7. Now that he's invisible, the final 500 point bomb

FIGURITS REVENGE (Level 33)

   The first two bombs to get are :

   1. The bomb to his immediate right
   2. The bomb in the lower right hand corner of the screen

   Many of the remaining bombs require some skill (And some luck!)

   There are at least four bombs which require jumpman to be IN FLIGHT
   when he gets them, otherwise he dies.

FREEZE (Level 39)

   Similar to VAMPIRE, the freeze monsters move at a fixed rate, set
   Jumpman's run speed to a faster pace.

HURRICANE (Level 41)

   If you find yourself stuck at the right hand side of the screen, try
   jumping out the right hand side of the screen. By doing this, he jumps
   out the right side and comes back on the left.

HATCHLINGS (Level 43)

   See 'FREEZE'

GRAND PUZZLE III (Level 45)

   Avoid the red square, accumulate bombs until the square changes color
   (yellow in EGA and VGA).  At this point, position Jumpman to the LEFT
   of the second from right bomb on the bottom.  When the yellow square
   hits Jumpman, the screen completely changes.

   Four bombs are worth 500 points and the rest are instant death!

   The bombs which are worth 500 points are :

   1. The bomb you are standing next to
   2. The middle bomb on the bottom
   3. The bomb in the upper left hand corner
   4. The bomb at the top of the down rope

