0001-0032	2 * 16 level pointers

0033-xxxx	Level data as follows:
			0001-0008	Tileset
			
			0009-0016	Spriteset
			
			0017-xxxx	Tile map encoded in RLE as follows:
						[ byte: Rep  ] [ byte: Tile ]
			
			xxxx-xxxx	Number of spawners as [ byte ]
			xxxx-xxxx	Spawner data as follows:
						[ byte: index ]
						[ byte: x	  ]
						[ byte: y	  ]
						[ byte: actor ]
						[ byte: flags ]
			END OF ENTRY			