
player

loop: {
	
	?? exist {
		?? visible {
		
			transforms
			
			1s behaviors
			
			?? page {
				2s behaviors
				animations
			}			
			render queue
		}
		?? page {
			life
		}
	}
}

collisions

loop: {
	
	?? exist {
		?? visible {
		
			transforms
			
			1s behaviors
			
			?? page {
				2s behaviors
			}			
		}
		?? page {
			life
		}
	}
}

render queue
collisions

sub onesBehavior
sub twosBehavior
sub handleAnims
sub handleLife