          MonkeyGames Entertainment and Ben 'Yahtzee' Croshaw present...

		     		ROB BLANC III:
		           THE TEMPORAL TERRORISTS

  			          REMASTERED...
                                 (version 1.2)


THE STORY

Rob Blanc, in case you didn't know by now (if you don't know, play the
first two games!) is the Defender of the Universe. He flies around
space in his ship, the Endeavour, sidekicked by his engineer Paul. The
story of his historic appointment is told in Rob Blanc I and II.

In Rob Blanc III, the universe is threatened by temporal phenomena
that threaten to unravel the entire space-time continuum. It's up to
you to become Rob Blanc (and, in parts, his sidekick) and save your
interstellar homeland from... THE TEMPORAL TERRORISTS...

THE INTRO

If you've seen the intro once, you can skip it by clicking anywhere at the
beginning of the Star Trek parody scene or by pressing the Escape (Esc) key.


SETTING UP THE GAME

The setup.exe file allows you to change the settings of how the game will run.

You do not need to run the setup first in order to run the game. However, in
case that you run the setup, here's some technical information: The game's
original resolution is 320x200, it doesn't have any sound effects or voices,
and there are no translations or digital music packs available.

It is recommended that you set game's resolution to 320x200 if you run the game
in full screen mode. If not, just do your own thing.


PLAYING THE GAME

If you are familiar with the interface used by such games as Space Quest 4
and King's Quest 5, you will already know how to play. For the benefit of
everyone else, here are the basics:
Most of the screen is taken up with the main view window. This shows you Rob
and his current surroundings. Several objects in each room can be interacted
with, and these are called 'hotspots'. 
When the intro finishes a grey bar wil appear at the top of the screen. This
bar displays the game title and the name of the hotspot the mouse cursor
is currently over.
Move the mouse cursor there and the icon bar will appear. The pictures on 
the bar represent the following, from left to right:

1. Walk to
2. Look at
3. Interact with
4. Speak to
5. Open inventory
6. Recall inventory item
7. Save game
8. Restore game
9. Quit
10. About

BASIC COMMANDS

The first four pictures, when clicked on, will change the mouse cursor to the
appropriate symbol. Then you may click on a hotspot in the main view window
to use the appropriate symbol on said hotspot.

WALK TO (walking man): not necessarily used on a hotspot. Click on a point
in the room you want Rob to walk to, and he will do so if he can, otherwise
he will go as close as he can to it. For instance, click on a wall and Rob
will walk to the floor next to the wall.
LOOK AT (magnifying glass): When used on a hotspot Rob will examine it and
tell you his conclusions with a dialog box. When a dialog box appears you can
dispel it by clicking anywhere.
INTERACT WITH (hand): Click on a hotspot and Rob will firstly walk over to it
and then try and do an appropriate action - eg. interact with a button to
press it, interact with a door to open it. If Rob can't do anything or if he
doesn't know what to do, he will either tell you or do nothing at all.
SPEAK TO (speech bubble): In most cases this only works with other characters.
Click and Rob will try and open a conversation with the selected object. If
he succeeds, a discussion will begin. If not, nothing will happen. 
During a conversation a number of options appear at the bottom of the screen.
Click on the line of dialog you want Rob to say and watch the ensuing talks.
When a character is speaking you can skip dialog by clicking anywhere.

THE INVENTORY

Click on the picture of a satchel to open the inventory. This displays all
the items Rob is carrying with him - obtained by either interacting with
them or being given them. Click first on the magnifying glass and then on 
an object to examine it in more detail. Alternatively inventory items can
be held in Rob's hand and used on another interactive object. Click on the
arrow and then on an inventory item - the cursor will become the same item.
Now click again on something in the inventory to try and combine the two
objects, or click 'OK' and click on a hotspot in the room to use the item 
on that.

SAVING/LOADING

As you progress through the game you may have to leave the computer at some
point, or you may for some reason want to stop playing the game. You can
save your progress by clicking on the 'Save Game' icon and entering a name
for your save game. Later on, when you come back to the game, you can click
the 'Restore Game' icon and reload your saved game, so you don't have to
play through the whole game again.

PROGRESSION

To advance in the game you will usually have to find a puzzle and solve it -
for example, to enter the door to the captain's cabin you must first get the
keycard from the droid. Better Days has a number of puzzles for you to mull
over, most of which require some inventory item or other. You will find the
game has a very linear style - solve one puzzle to get one item for the
completion of another puzzle elsewhere.

ABOUT CUT-SCENES

You can skip the non-interactive parts in the game, or cut-scenes, by pressing
the Escape (Esc) key. If you don't want to skip them, then watch them; they're
quite important for knowing what is going on.

HOT KEYS

Esc: Skip Cut-scenes
F5: Save Game
F7: Restore GAme
F12: Take Screenshot (it will be saved as scrnshot.bmp in the game's folder)
Ctrl+Q: Quit Game


HINTS

* Pick up everything you can. There are few red herring inventory items in 
Rob Blanc III, so even obscure objects have a purpose.
* When speaking to a character, use every possible dialog topic. You can
glean more useful information that way.
* If you get really stuck, use every inventory item you have on everything
else you can find. You may not have to do this often, as I have endeavoured
to make the solution to each puzzle reasonably obvious. Look for clues!


BORING LEGAL BOLLOCKS

Credits:
The game (except for the music) was written entirely by Ben Croshaw.
The original manual was also written by Ben Croshaw.
HTML/new manual, Windows compilation, and distributions were made by Edmundo Ruiz.
Windows version testing done by members of the AGS Forum (Thanks guys!)
The Rob Blanc theme (the first music you hear) was written by Mark Lovegrove.
Special thanks to Chris Jones, the creator of Adventure Game Studio.

Space Quest and King's Quest copyright  Sierra.
Larry Vales copyright  Phil Reed, Pitchfork Productions.
Monkey Island copyright  LucasArts Entertainment Company.

Terms of Use:
This product is freeware. However, you may redistribute this product (for
example, on a CD-ROM/DVD-ROM bundle) as long as you have written permission
from MonkeyGames Entertainment and the product is redistributed with all of
its original files and documentation.

Disclaimer of Warranty:
The software is provided "as is" without warranty of any kind. To the maximum
extent permitted by applicable law, MonkeyGames Entetainment disclaims all
warranties, expressed or implied, including, but not limited to, any implied
warranties of performance, merchantability, fitness for a particular purpose,
and noninfringement. To the maximum extent permitted by applicable law, in no
event shall MonkeyGames Entertainment be liable for any direct, indirect,
consequential or incidental damages (including, but not limited to, damages for
loss of business profits, business interruption or loss of business information)
arising out of the use of or inability to use the software, even if MonkeyGames
Entertainment has been advised of the possibility of such damages.

Copyright  2001-2002 MonkeyGames Entertainment.