        /--------    |      |   /-------\  |         |   //  /-------- 
        |            |      |   |       |  |         |  //   |
        |            |      |   |       |  |         |       |
        --------|    |------|   |-------|  |         |       --------|
                |    |      |   |       |  |    |    |               |   
                |    |      |   |       |  |    |    |               |
        --------/    |      |   |       |  |----|----|       --------/

|\    |   |   /--------  |      | -------- |\    /| /----\ /-----\ |-----
| \   |   |   |          |      |    |     | \  / | |    | |     | |
|  \  |   |   |    ----  |------|    |     |  \/  | |----| |\----| |-----
|   \ |   |   |      |   |      |    |     |      | |    | | \     |
|    \|   |   |------|   |      |    |     |      | |    | |  \    |-----

                         ####  ##   # #####
                        #    # # #  # #    #
                        ###### #  # # #    #
                        #    # #   ## #    #
                        #    # #    # #####

        /--------    |      |   /-------\  |         |   //  /-------- 
        |            |      |   |       |  |         |  //   |
        |            |      |   |       |  |         |       |
        --------|    |------|   |-------|  |         |       --------|
                |    |      |   |       |  |    |    |               |   
                |    |      |   |       |  |    |    |               |
        --------/    |      |   |       |  |----|----|       --------/

|\    |   |   /--------  |      | -------- |\    /| /----\ /-----\ |-----
| \   |   |   |          |      |    |     | \  / | |    | |     | |
|  \  |   |   |    ----  |------|    |     |  \/  | |----| |\----| |-----
|   \ |   |   |      |   |      |    |     |      | |    | | \     |
|    \|   |   |------|   |      |    |     |      | |    | |  \    |-----

                            #################
                            #################
                              ####    ####
                              ####    ####
                              ####    ####
                              ####    ####                                    
                              ####    ####
                            #################
                            #################

                        
                                FAQ
                               v5.0

1. What is Shaw's Nightmare?

Shaw's Nightmare is a 3D game by Mickey Productions. You are Shaw. You were
reading a book then you fell asleep. Suddenly, your headphones start
picking up strange sounds: static, men yelling orders, screams, bones
cracking and finally silence. Then a hole grew and you are sucked into it.

Things aren't looking too good. You have never been alone in your life.
Plus you don't have your father's guns. If only you could get a hold of a
rapid catapult or a camera gun, you could protect yourself.

Suddenly a scout boy comes and you stabbed him with a nearby knife. Then
angry growls arose. They know you're here. There's no turning back.

2 What are the features?

1.1 A Better-Defined World

In games like Ken's Labyrinth there was no sky and floors and ceilings were
only coloured. In Shaw's Nightmare anything can be textured, even floors
and ceilings! Plus they can get slanted! The walls get darker when you 
get further from them. 

1.2 Non-Straight Walls

In games like Ken's Labyrinth walls were always 90-degrees and shaped like
a square. In Shaw's Nightmare you could make walls at any length and at any 
angle, allowing for circular rooms, rotating rooms and swinging doors!

1.3 Different palettes

Shaw's Nightmare has about 5 alternative palettes that can make a texture
look different with a colour!

1.4 Different video modes

Shaw's Nightmare supports VESA modes, which are high quality, and they are
limited to 35 FPS.

1.5 Better Monsters and AI

Ken's Labyrinth's monsters basically just move and only attack occasionally. 
In Shaw's Nightmare the AI is much more complex. Instead of enemies
disappearing into thin air, they have death sequences and they often have
different methods of attacking the player.

There is a huge amount of enemies in Shaw's Nightmare. Here is a list:

Former Scout Boy: Just a few years ago, you thought these boys were lame.
Now they are crooked and dangerous.

Former Scout Leader: A fat boy with a white t-shirt and shorts. These
walking doberwands can provide you with extra holes if you're not careful!

Spider Cat: A mutant cat which shoots acid. It's time to find a better
weapon than that dagger and mini-catapult if you are going to defeat them.

Dog: These dogs go straight to you and bite you. Their bites can damage you
severely especially without armor.

Shadow Dog: Invisible dogs that are much harder to see.

+ Huge Cat: A gigantic cat that shoots crimson.

+ Flying Fish: Dangerous. Flies. With sharp hooks.

+ Flying Baby: The babies can fire at you constantly at you if they ever start
firing at you so take cover before they see you.

# Rapid-Firing Girl: The first enemy you'll encounter in Shaw's Nightmare
II. They are quite deadly due to their rapid-firing cannon.

# Evil Knight: They are like Kali faced in level eight but are easier to
kill and are in larger numbers.

# Plopper: They shoot out fish at an alarming rate. You better get rid of
them or the flying fish will impale you seriously.

# Ogre: These guys are just plain cruel. Their punches can really hurt and
while they are at it they can shoot small hen grenades.

# Zombie gripper: This zombie is not only terrifying, he can cast a spell
which make you yelp in pain.

+ Not found in episode 1.
# Found only in Shaw's Nightmare II.
 

1.6 Weapons

Here are weapons that are in Shaw's Nightmare. Don't use these at home. :)
        (1) Dagger
        (2) Flamer
        (3) Mini-Catapult
        (4) Doberwand
        (5) Rapid Catapult
        (6) Hen Grenade Launcher 
        (7) Camera Gun
        (8) Fusion Cannon
        (9) Super Doberwand (found only in Shaw's Nightmare II)
  
3. Is the game completed?

Yes, v1.0 is released on December 31 2013. 

3.1 What makes the seven versions different?
Seven different versions of Shaw's Nightmare have been released: v0.99,
v1.0, v1.2, v1.4, v1.5, v1.6 and v1.66. V0.99 was the initial release and 
had only episode 1. Each episode contains eight levels plus one secret level. 
V0.99 does not contain the Camera Gun and the Fusion Cannon. v1.0 is the 
first upgrade of Shaw's Nightmare. It was released on December 31 2013. 
This version contains the full game and some bug fixes. v1.2 is the third 
release of Shaw's Nightmare and added some new features.

Shaw's Nightmare II has a version of v1.0 and v1.1.

v1.4/v1.5/v1.66 new features:
* You can now adjust mouse sensitivity.
* You can toggle between mouse aiming and regular mouse movement.
* Demos from older versions are ignored.
* Savegames from older versions are ignored.
* We now warn you when you do not have enough memory to run Shaw's
  Nightmare. We let you continue but beware that the game may crash.
* Setup program now has a warp section. Press Tab to see it.
* You can now see yourself in the second map mode.
* Meele range is a little lower.

Bug fixes since v1.6:
* Game slot 5 now works. 
* A few map bugs are fixed.

Bug fixes since v1.5:
* SETUP program sets wrong resolution for VESA.
* MMTINA/MMWEAPONS no longer causes the Doberwand to disappear. 
* You cannot save the game when you're DEAD.
* Weapons don't work while you are exiting.

Bug fixes since v1.4:
* Sometimes when enemies died they remain standing. This is fixed.

It is recommended that you upgrade to v1.66 if you have not already done so.

3.2 What is WinSN?
Here is the information about WinSN.

- WinSN is a Win32 application. It will run on Windows NT and 9x.
- WinSN uses Ryan C. Gordon's port of the Build Engine.
- WinSN supports all wave and MIDI devices.
- WinSN is mostly compatible with original Shaw's Nightmare.
- WinSN supports any display of 256 colors and above.

3.3 What is the Commodore 64 release?

The Commodore version is in planning so look out soon. I have not started
any development on it. 

3.4 What other ports are in the works?

WINDOWS: A beta of this is out. Looking good. No release date. We are 
         working on this.

C64: Still planning.

4. Is it open-sourced?

No, but if you want it you can contact me and I will send it to you.

5. Who created Shaw's Nightmare?

Shaw's Nightmare was created by the following people:

Micheal Muniko - Coder, Level designer, Project Manager, Composer
Ken Silverman - Coder of the BUILD engine & tools
Ethan Brodsky - Coder of the sound engine

5.1. How can I contact Mickey Productions?
Mickey Productions can be contacted through e-mail address
michealmuniko@gmail.com.

6. Will there be a sequel?

There is already a sequel and it is called Shaw's Nightmare II and is
available for download.
Shaw's Nightmare II is finished and can be downloaded at the official
website.

Shaw's Nightmare II contains these features:
* 30 levels plus two secret levels
* New monsters
* New music
* More sound effects
* Lots of new graphics

7. What is required to run Shaw's Nightmare?

Shaw's Nightmare requires a Pentium Pro machine, with DOS, 8MB of RAM and
a VGA (320x200x256) video card or a VESA compliant card.

Ports for Windows and Commodore 64 are planned.

7.1 Which sound cards does Shaw's Nightmare support?

Shaw's Nightmare supports either Sound Blaster or PC Speaker for sounds
and Adlib, General MIDI or MT-32 for it's music.  

7.2 Where can I get Shaw's Nightmare?

Shaw's Nightmare can be downloaded at the following places:
shawsnightmare.ucoz.com
forum.princed.org/viewtopic.php?f=103&t=1692&start=30
r-t-c-m.com/knowledge-base/downloads-rtcm/src-build-mod-dos

Additionally for those whose computers do not work with high-resolution and
are running 2000/XP, here is a utility which will solve this:
advsys.net/ken/nolfb.zip 

7.3 Where can I find the websites about Shaw's Nightmare?

The official Shaw's Nightmare site is located at:
shawsnightmare.ucoz.com

8. What tools are available for Shaw's Nightmare?
See below.

8.1 What about the rest?
The rest are released and can be downloaded at SN's homepage.

9. How can I cheat in Shaw's Nightmare?

9.1 What are the cheat codes?
Here is a list of cheat codes from Shaw's Nightmare. During play,
just type the codes within the keyboard. You do not need to press
ENTER after the code.

        Code            Effect
        ----            ------
        MMFRANK         Undead mode
        MMRING          Invisibility
        MMORB           Invulnerability
        MMSUIT          Lavaproof Suit
        MMWARP          Warp to another level
        MMLIGHT         Torch
        MMSTAN          Kerzerk mode
        MMETWALK        No clipping mode (you can walk through walls)
        MMETDIE         Kill yourself
        MMGOONIES       Full map
        MMJERICHO       No weapons, no armor, 1 health.
        MMCOORDS        Shows your coordinates
        MMTINA          All weapons & full ammo (with infinte ammo)
        MMWEAPONS       All weapons & full ammo
        MMBOOST         200 health
        MMSWEATER       200 armor
        MMKEYS          All keys
#       MMSONG          Change the music

# Works only in Shaw's Nightmare II.

9.2 How do the items help me?
This chart shows how items can affect you:

HEALTH                                  ARMOR
/---------------------------\           /----------------------------\
| Item           | Amount   |           | Item          | Amount     |
|---------------------------|           |----------------------------|
| Kerzerk        |  =100    |           | Leather armor | =100       |
| First Aid      |  +30     |           | Metal Armor   | =200       |
| Bread          |  +25     |           | Body repellent| ++1        |
| Maize          |  +15     |           \----------------------------/
| Meat           |  +10     |
| Glass of water |  ++1     |
\---------------------------/

= Set value if less than specified
+ Add up to 100
++ Add even over 100 up to 200

9.3 When can I first get a weapon?
This chart shows when you can first get an weapon.

/---------------------------------------------\
| Weapon          | E1M? | E2M? | E3M? | E4M? |
|---------------------------------------------|
| Doberwand+      |   1  |   1  |  1   |  1   |
| Rapid Catapult  |   3  |   2  |  1   |  1   |
| Launcher        |   1  |   3  |  2   |  2   |
| Camera Gun      |   -  |   1  |  1   |  1   |
| Fusion Cannon   |   -  |   -  |  3   |  2   |
\---------------------------------------------/  

+ Can also be picked up from the first dead scout leader.

9.4 How powerful is the ammo?
This charts shows just how much an weapon can do damage.

Dagger          5 points
Mini-Catapult   7 points
Doberwand       49 points (7 pellets each 7 points)
Super Doberwand 98 points (7 pellets each 14 points)
Rapid-Catapult  7 points
Launcher+       93 points
Camera Gun      30 points
Fusion Cannon+  256 points

+ The damage also depends on distance calculation. These points are those
of direct hits.

9.5 What will the ammo items give me?
This charts shows how much ammo is given.

/----------------------------------------------------\
| Ammo item             | STON | CRYS | HGRN | BATT  |
|----------------------------------------------------|
| Stone                 |   5  |  -   |  -   |   -   |
| Box of stones         |  50  |  -   |  -   |   -   |
| Crystal               |   -  |  4   |  -   |   -   |
| Box of crystals       |   -  |  20  |  -   |   -   |
| Hen Grenade           |   -  |  -   |  1   |   -   |
| Box of hen grenades   |   -  |  -   |  5   |   -   |
| Battery               |   -  |  -   |  -   |  48   |
| Box of batteries      |   -  |  -   |  -   | 144   |
| BOOM Pack             |  50  |  8   |  2   |  48   |
\----------------------------------------------------/ 

9.6 How many power-ups can I find?
This chart outlines how many powerups you can find.

Shaw's Nightmare I

DB: Doberwand, RP: Rapid Catapult, HL: Hen Grenade Launcher
CG: Camera Gun, FC: Fusion Cannon
A1: Leather armor, A2: Metal armor
TL: Torch, IA: Invulnerability, BA: Invisibility
KZ: Kerzerk, MP: Computer Area Map, LP: Lava-proof Suit
UM: UHT Milk, BP: BOOM Pack, CC: Crushing Ceilings

        DB RP HL CG FC A1 A2 TL IA BA KZ MP LP UM BP CC
=======================================================
E1M1    1  0  1  0  0  1  1  0  0  0  0  0  0  1  0  0
E1M2    1  0  0  0  0  1  0  0  0  1  0  0  0  1  1  0
E1M3    2  2  1  0  0  1  1  1  0  0  0  0  1  2  1  0
E1M4    1  1  1  0  0  1  0  0  1  1  0  0  0  1  1  0
E1M5    1  1  1  0  0  1  1  1  1  1  0  0  1  3  1  0
E1M6    2  2  1  0  0  1  2  1  2  2  0  1  1  2  1  0
E1M7    1  0  1  0  0  1  0  0  0  1  0  1  1  1  0  0
E1M8    1  1  0  0  0  0  1  0  0  1  0  0  0  1  0  0
E1M9    1  1  2  0  0  0  0  0  0  0  0  0  1  0  1  0
Total   11 8  8  0  0  7  6  3  4  7  0  2  5 12  6  0

E2M1    1  0  0  1  0  1  0  0  0  1  0  0  0  1  1  0
E2M2    1  1  0  0  0  1  1  0  0  0  1  0  0  0  0  2
E2M3    1  0  1  0  0  0  1  0  0  1  1  1  0  1  0  0
E2M4    1  1  0  1  0  1  0  0  0  0  1  0  0  0  1  1
E2M5    1  1  1  1  0  0  0  0  0  0  1  0  0  0  0  0
E2M6    1  0  1  1  0  1  1  1  1  0  1  0  0  1  1  4
E2M7    1  1  1  1  0  2  1  0  1  1  0  0  0  1  1  1
E2M8    1  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0
E2M9    1  1  1  1  0  1  0  0  0  0  0  1  0  1  1  0
Total   9  5  6  6  0  7  4  1  2  3  5  2  0  6  5  8

E3M1    1  1  0  1  0  1  1  0  0  1  1  0  0  0  1  0
E3M2    1  1  1  1  0  1  0  0  0  2  0  1  0  1  2  0
E3M3    1  1  1  0  1  0  0  0  1  1  0  0  2  1  0  0
E3M4    1  1  1  1  1  1  0  1  0  0  1  1  0  0  1  0
E3M5    1  1  0  0  1  1  1  0  0  1  1  1  0  1  1  0
E3M6    1  1  1  1  1  0  0  0  0  1  0  0  0  0  0  3
E3M7    1  1  0  0  1  1  1  0  0  1  0  0  1  0  1  2
E3M8    1  1  1  1  1  0  1  0  0  0  0  0  0  1  0  0
E3M9    1  0  1  0  1  1  1  1  1  1  0  0  0  1  1  0
Total   9  8  6  5  7  6  5  2  2  8  3  3  3  5  7  5

E4M1    1  1  0  1  0  2  0  0  0  0  0  0  0  1  0  0
E4M2    1  1  1  0  1  1  0  0  0  0  0  0  0  0  0  0
E4M3    1  1  1  1  1  0  1  0  1  0  1  0  0  0  0  0
E4M4    1  2  1  1  0  1  1  0  2  0  0  0  0  1  1  0
E4M5    1  0  1  1  1  1  1  1  1  0  0  0  0  1  0  0
E4M6    1  1  1  1  1  1  0  0  1  1  1  0  3  0  1  0
E4M7    1  1  1  1  1  2  1  1  0  1  1  1  6  0  1  0
E4M8    0  0  1  1  0  0  1  0  0  0  0  0  0  1  0  0
E4M9    1  1  1  1  1  3  1  0  1  0  0  0  0  1  1  0
Total   8  8  8  8  7 11  6  2  6  2  3  1  9  5  4  0 

Shaw's Nightmare II

DB: Doberwand, SB: Super Doberand, RP: Rapid Catapult, 
HL: Hen Grenade Launcher, CG: Camera Gun, FC: Fusion Cannon
A1: Leather armor, A2: Metal armor
TL: Torch, IA: Invulnerability, BA: Invisibility
KZ: Kerzerk, MP: Computer Area Map, LP: Lava-proof Suit
UM: UHT Milk, CB: Cereal, BP: BOOM Pack, CC: Crushing Ceilings

            DB SB RP HL CG FC A1 A2 TL IA BA KZ MP LP UM CB BP CC
=================================================================
1           1  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  
2           1  1  0  0  1  0  0  0  0  0  0  0  1  0  1  0  0  0  
3           1  0  0  1  1  0  1  0  1  0  0  1  0  0  1  0  2  0  
4           1  1  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0 
5           1  1  1  0  2  0  1  1  3  0  0  1  0  0  1  1  1  0  
6           1  0  1  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  
7           1  1  1  1  1  1  1  1  0  0  1  0  1  0  1  0  1  0  
8           1  1  1  1  1  0  1  1  0  6  0  1  0  0  1  0  1  0  
9           1  0  0  0  0  1  1  1  0  1  0  0  0  1  2  0  1  0  
10          0  1  1  1  0  1  2  1  0  1  0  0  0  0  0  1  1  0  
11          1  0  1  1  1  1  1  0  0  1  1  0  0  0  0  1  0  0  
12          1  1  1  0  1  0  0  1  0  0  1  1  0  0  1  0  1  0  
13          1  0  1  1  1  1  1  1  0  2  2  2  0  0  1  0  1  0  
14          0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  
15          2  2  2  2  3  2  1  1  2  1  2  0  1  1  0  1  2  0  
16          2  1  1  1  1  1  1  0  1  1  2  2  1  0  1  1  1  0  
17          2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  
18          1  1  1  1  1  1  1  2  1  0  1  0  1  0  0  1  2  0  
19          1  1  1  1  1  1  2  0  0  0  0  1  0  0  0  2  5  0  
20          0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  
21          1  1  1  0  0  0  1  1  0  1  0  0  1  0  1  0  0  0  
22          1  1  1  1  1  0  2  0  0  0  0  0  1  2  0  1  4  0  
23          1  0  1  1  1  1  2  1  0  0  0  0  0  0  2  1  1  0  
24          2  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  1  0  
25          1  1  1  1  1  0  1  0  0  0  0  0  0  1  0  1  1  0  
26          1  1  1  1  2  0  2  0  0  1  1  0  1  0  1  1  2  0  
27          1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  1  1  0
28          1  1  1  0  1  1  1  1  0  1  1  0  1  1  1  1  3  0  
29          1  1  1  1  1  1  0  0  0  0  0  0  0  0  0  1  0  0  
30          1  1  1  1  1  1  0  0  0  2  0  0  0  2  2  1  1  0 
31          1  0  1  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  
32          0  0  1  1  1  1  0  0  0  1  0  1  0  0  0  1  0  0  
Total       32 21 26 20 25 15 28 14 8  19 13 10 9  8  22 18 36 0

10. Why won't Shaw's Nightmare work properly?
This section should help you if you cannot get the game to run as it
should.

10.1 How can I get Shaw's Nightmare to work in Windows Vista & above?
Windows Vista and above have problems running Shaw's Nightmare since
it is a graphical DOS application.

One recommendation is to install DOSBox and run the game from there.

Another recommendation is that you install the Windows XP drivers for your
video card. See the manufacturer for details.

10.2 Why does Shaw's Nightmare crash whenever I use higher resolution?
Your video card may be conflicting with Windows XP drivers. You need NOLFB
to disable linear frame-buffer. See [7.2] for more information on how
to get it.

11.1 Why am I recieving OUT OF MEMORY errors with Shaw's Nightmare?
(1) Shaw's Nightmare requires 8MB to function properly. Check if you have
    at least this amount.
(2) If you are using DOS, boot clean by using a floppy.
(3) Try single-stepping by pressing F8. Remember to install your mouse
    driver and sound drivers if any, though.
(4) Remove some TSRs like JEMMex, EMM386, QEMM.

12. Why won't my sound card work with Shaw's Nightmare?
This helps fix problems with sound cards in Shaw's Nightmare.

12.1 Why won't Adlib work?
Some sound cards do not emulate\have the adlib chip anymore. The only
recommendation is to find an old Adlib sound card or find a emulator. See
above for recommendations.

12.2 Why won't MT-32 work?
12.2.1 Why does MT-32 sound crappy?
You do not have the geniune peripheral. Get a MT-32 or switch to General
MIDI.

13.1 Shaw's Nightmare is too easy
        (1) Play on a harder difficulty level
        (2) Save your game only at the beginning of each level.
        (3) Only use mini-catapult and dagger for the entire game.
        (4) Use -respawn to make the other monsters respawn on
            other difficulty levels.
        (5) Never use cheats.

13.1.1 Shaw's Nightmare is too hard
        (1) Play on a easier difficulty level
        (2) Save often.
        (3) Use cheat codes or cheating utilities.
        (4) Use powerful weapons all the time.

FAQ History
0.99: First release. 
1.0: Second release. Shaw's Nightmare is finally released.
1.1: Third release. Added information about the tools and technical
support.
1.2: A revision of the FAQ. I've added more information about Shaw's
Nightmare. The FAQ is named from the Shaw's Nightmare FAQ to Shaw's
Nightmare Official FAQ.
2.0: Shaw's Nightmare v1.0 is released. New information in troubleshooting,
cheating and ports.
2.1: Shaw's Nightmare v1.2 is released. New information in tools.
3.0: Shaw's Nightmare v1.4 is released.
4.0: Added information in ports, items and troubleshooting.
4.9: Shaw's Nightmare v1.66 is released. New information in
troubleshooting and sequel.
5.0 Another revision of the FAQ. Shaw's Nightmare II information is added.
